Difference between revisions of "Crocodile"

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{{version031}}
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{{monster info}}
{{monster
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{{stub}}
|name=crocodile
 
|glyph={{Brown|t}}
 
|tile=[[File:Crocodile.png]]
 
|flags={{Submerges flag}}<br>{{Cold blood flag}}
 
|resistances={{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Clean corpse}}
 
|xp=106
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=17-38
 
|avg_hp=27
 
|armour_class=4
 
|evasion=10
 
|habitat=Amphibious
 
|speed= 10 (swim: 60%)
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=20 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=5
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Insect intelligence}}
 
|genus=crocodile
 
|species=crocodile
 
}}
 
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{{Flavour|An aggressive crocodilian with great crunching jaws full of sharp teeth.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Crocodiles''' are large lizards that bite hard and have enough [[HP]] to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in [[the Lair]], and certain [[Sewer]] maps may also contain one.
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'''Crocodiles''' are large lizards that bite hard, drag their targets backwards, and have enough [[HP]] to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in certain [[sewer]] and [[ossuary]] maps.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee.
 
*Certain [[cold]]-based attacks may [[slow]] them, giving mages and light armour users time to soften them up from afar before getting in melee.
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*Unlike [[trample]], their dragging attack doesn't check your character's [[size]].
 
*Just because you can handle a crocodile doesn't mean you can take on an [[alligator]]. Those [[Swamp]] inhabitants are ''much'' deadlier.
 
*Just because you can handle a crocodile doesn't mean you can take on an [[alligator]]. Those [[Swamp]] inhabitants are ''much'' deadlier.
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==History==
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*In [[0.31]], crocodiles were reintroduced as [[sewer]] and [[ossuary]] exclusives. They got a new '''AF_DRAG''' attack flavour, which allows them to pull the target back.
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*Crocodiles were removed in [[0.26]].

Latest revision as of 20:13, 26 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
crocodile lCrocodile.png
HP 19-40
HD 5
XP 119
Speed 10 (swim: 60%)
AC 4
EV 12
Will 20
Attack1 18 (bite: drag)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type crocodile, crocodile
Flags Cold-blooded
A crocodilian with powerful jaws.

“How doth the little crocodile
Improve his shining tail,
And pour the waters of the Nile
On every golden scale!

How cheerfully he seems to grin,
How neatly spreads his claws,
And welcomes little fishes in
With gently smiling jaws!”
-Lewis Carroll, _Alice's Adventures in Wonderland_, 1865.

This page is a stub. You could probably expand this page should you wish to do so.

Useful Info

Crocodiles are large lizards that bite hard, drag their targets backwards, and have enough HP to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in certain sewer and ossuary maps.

Tips & Tricks

  • Certain cold-based attacks may slow them, giving mages and light armour users time to soften them up from afar before getting in melee.
  • Unlike trample, their dragging attack doesn't check your character's size.
  • Just because you can handle a crocodile doesn't mean you can take on an alligator. Those Swamp inhabitants are much deadlier.

History

  • In 0.31, crocodiles were reintroduced as sewer and ossuary exclusives. They got a new AF_DRAG attack flavour, which allows them to pull the target back.
  • Crocodiles were removed in 0.26.