Difference between revisions of "Rod of striking"

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{{item
 
{{item
 
  |itemtype = Rod
 
  |itemtype = Rod
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{{flavour|This rod allows its wielder to strike foes from afar with force bolts.}}
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{{flavour|This rod is designed for melee combat, releasing its charges to deal additional damage dependent on evocations skill when it strikes a foe. Maces & Flails skill will help improve your basic effectiveness with the weapon.
A '''rod of striking''' is a [[rod]] which can damage opponents at a distance. When wielded and evoked, it casts [[Striking]] against a single target, dealing up to 1d18 physical damage. Increasing your [[Evocation]] skill will increase the spell's accuracy and damage. It can also be used as a melee weapon equivalent to a [[club]], but without the [[Stabbing]] bonus. Higher recharge rates will increase its damage and accuracy, but even at +9, it's still a terrible melee weapon.
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“He that spares his rod hates his son: but he that loves him chastens him early.”<br>
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-King James 2000 Bible, Proverbs 13:24
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A '''rod of striking''' is an unusual melee-themed [[rod]] which is activated simply by striking the enemy with it. This deals the normal damage for attacking with a rod (identical to attacking with a [[club]], including the rod's enchantment level), then deals an additional 1d(1.[[Evocations]]). The target's [[AC]] is applied to each of these separately. Each such attack costs 1 [[MP]], and it will not inflict the additional damage when its MP is at 0. Like all rods, it uses its own MP for powering its effect, and recharges automatically at a rate based on its enchantment and your [[Evocations]] skill.
  
Like all rods, it uses its own [[MP]] for casting spells, and recharges automatically at a rate based on its enchantment and your [[Evocations]] skill.
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==History==
 
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The Rod of Striking was retired in [[0.16]].
==Strategy==
 
This rod basically functions as a reusable, non-elemental [[wand of frost]] or [[wand of flame]]. Its damage output is quite mediocre, rendering it ineffective against opponents with significant [[AC]], and the rod becomes obsolete for most purposes beyond [[Lair]]. Few players will find much use for this item, although one could conceivably use it to shoot down fleeing monsters or kill [[jellies]] in safety.
 
 
 
It is rare to find this rod on its own, but enemy [[deep dwarf artificer]]s occasionally carry one. While its damage output is fairly nonthreatening, when combined with the damage that other deep dwarves in the group may be putting out, it may be a problem for low-AC characters.
 
  
==History==
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Prior to [[0.13]], the rod of striking could be evoked for the [[Striking]] spell, firing weak blasts of non-elemental damage. It was generally considered useless once the player got past the early game.
In [[0.13]] the striking spell will be replaced with the melee spell (not to be confused with the monster spell) which can be evoked only by hitting stuff with the rod. Each hit will deal an additional 1d(1.5×Evocations) damage that checks AC, until the rod runs out of charges.
 
  
 
Prior to [[0.10]], this rod could be chosen as starting equipment for [[artificer]]s, but was much weaker (dealing only up to 1d8 damage, the same as magic dart).
 
Prior to [[0.10]], this rod could be chosen as starting equipment for [[artificer]]s, but was much weaker (dealing only up to 1d8 damage, the same as magic dart).
  
 
Prior to [[0.9]], this rod was useful for training your Evocation skill early on without having to waste wand charges and [[scrolls of recharging]], or significant amounts of food. With the death of the [[victory dance]], the rod became almost entirely useless.
 
Prior to [[0.9]], this rod was useful for training your Evocation skill early on without having to waste wand charges and [[scrolls of recharging]], or significant amounts of food. With the death of the [[victory dance]], the rod became almost entirely useless.
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 14:10, 10 February 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Rod
Name Rod of striking
Icon Rod of striking.png
This rod is designed for melee combat, releasing its charges to deal additional damage dependent on evocations skill when it strikes a foe. Maces & Flails skill will help improve your basic effectiveness with the weapon.

“He that spares his rod hates his son: but he that loves him chastens him early.”
-King James 2000 Bible, Proverbs 13:24

A rod of striking is an unusual melee-themed rod which is activated simply by striking the enemy with it. This deals the normal damage for attacking with a rod (identical to attacking with a club, including the rod's enchantment level), then deals an additional 1d(1.5×Evocations). The target's AC is applied to each of these separately. Each such attack costs 1 MP, and it will not inflict the additional damage when its MP is at 0. Like all rods, it uses its own MP for powering its effect, and recharges automatically at a rate based on its enchantment and your Evocations skill.

History

The Rod of Striking was retired in 0.16.

Prior to 0.13, the rod of striking could be evoked for the Striking spell, firing weak blasts of non-elemental damage. It was generally considered useless once the player got past the early game.

Prior to 0.10, this rod could be chosen as starting equipment for artificers, but was much weaker (dealing only up to 1d8 damage, the same as magic dart).

Prior to 0.9, this rod was useful for training your Evocation skill early on without having to waste wand charges and scrolls of recharging, or significant amounts of food. With the death of the victory dance, the rod became almost entirely useless.