Difference between revisions of "Vault guard"

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{{monster
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{{version026}}
|name=vault guard
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{{monster info}}
|glyph={{Cyan|@}}
 
|flags={{Fighter  flag}}<br>{{Warm blood flag}}<br>{{Sense invisible flag}}<br>{{Speaks flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=1378
 
|holiness={{Natural}}
 
|magic_resistance=52
 
|hp_range=54 - 89
 
|avg_hp=71
 
|armour_class=1
 
|evasion=13
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=13
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]] in the Dungeon. They tend to wield powerful branded weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but a horde of them guards the entrance to the last level of the Vaults.
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'''Vault guards''' are stout warriors found in [[the Vaults]], occasionally guarding its entrance, or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found in bands alongside [[ironbound preserver]]s, [[ironbound convoker]]s, and/or [[vault warden]]s. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*With the right gear, they can hit for brutal damage. Use stair dancing to ensure you only face a few at a time.
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*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
*Their MR is not great. Confusing, enslaving, or poisoning them is not a bad idea.
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*Their [[willpower]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
*In case of emergency, bring a [[scroll of fear]] to send most of them running.
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[[Category:Human]]

Latest revision as of 05:22, 5 August 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
vault guard pVault guard.png
HP 47-96
HD 13
XP 988
Speed 10
AC 10
EV 10
Will 60
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
A heavily armed and armoured guardian of the Vaults.

Useful Info

Vault guards are stout warriors found in the Vaults, occasionally guarding its entrance, or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found in bands alongside ironbound preservers, ironbound convokers, and/or vault wardens. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.

Tips & Tricks

  • Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
  • Their willpower is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.