Difference between revisions of "Alligator"

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(Updated for 0.13)
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{{monster info}}
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{{stub}}
{{monster
 
|name=alligator
 
|glyph={{LightBlue|t}}
 
|tile=[[File:Alligator.png]]
 
|flags={{Cold blood flag}}<br>{{Fake spells flag}}<br>{{Submerges flag}}<br>{{!sil flag}}
 
|resistances={{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Clean corpse}}
 
|xp=895
 
|holiness={{Natural}}
 
|magic_resistance=48
 
|hp_range=53-93
 
|avg_hp=73
 
|armour_class=5
 
|evasion=9
 
|habitat=Amphibious
 
|speed= 10 (act: 80%; swim: 60%)
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=30 ({{Bite type}}: {{Plain flavour}})
 
|attack2=15 ({{Tail slap type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=3
 
|extra_hp=6
 
|fixed_hp=0
 
|intelligence={{Reptile intelligence}}
 
|genus=crocodile
 
|species=alligator
 
}}
 
{{Flavour|A sneaky crocodilian that hides in water and waits patiently for its prey to get too close, at which point it puts on a great burst of speed and crushes its victim with massive jaws.
 
----
 
Alligators commit errors of diet.<br>
 
-Bennet Bowler, M.D., _Contributions to the Natural History of the<br>
 
Alligator, (Crocodilus Mississipiensis), with a Microscopic Addendum_,<br>
 
p. 17. 1846}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Alligators''' are a mean step up from [[crocodile]]s. They lie in wait, [[submerge]]d in [[deep water]], until an adventurer walks by before ambushing it with surprising speed and powerful bites. They can be found in [[the Swamp]], often with a pack of [[baby alligator]]s.
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'''Alligators''' are a mean step up from [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be accompanied by a second alligator outside of [[vault]]s.
  
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==Tips & Tricks==
==Spells==
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*Their willpower is non-trivial, but a gifted [[Hex]]er can overcome it. In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against them. They also lack [[see invisible]], making invisibility an appealing option against them.
 
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*As with [[Trample]], be wary of alligators dragging you off of staircases or into shallow water if they have the room for it.
{{Spellcaster
 
|number=
 
|slot1=''none''
 
|slot2=''none''
 
|slot3=[[Swiftness]]
 
|slot4=''none''
 
|slot5=''none''
 
|slot6=''none''
 
}}
 
{{clear}}
 
 
 
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==Tips & Tricks==
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==History==
*They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are [[Spriggan]] speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
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*In [[0.31]], alligators became faster and got a drag attack, but lost their [[Sprint]] ability. Also, alligators' damage and maximum HP were nerfed.
*Their magic resistance is non-trivial, but a gifted [[Hex]]er can overcome it.  In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against them, particularly from a distance.  They also lack [[see invisible]] or [[sense invisible]], making invisibility an appealing option against them.
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*Prior to [[0.18]], alligators were able to [[submerge|hide]] in water.
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*Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s.
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*Alligators were added in [[0.6|0.6-d619ec97]].

Latest revision as of 09:14, 23 October 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
alligator lAlligator.png
HP 40-83
HD 12
XP 842
Speed 12 (swim: 80%)
AC 4
EV 9
Will 40
Attack1 27 (bite: drag)
Attack2 14 (tail slap: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type giant lizard, alligator
Flags Cold-blooded
An aggressive crocodilian with great crunching jaws full of sharp teeth.

“Alligators commit errors of diet.”
-Bennet Bowler, M.D., _Contributions to the Natural History of the
Alligator, (Crocodilus Mississipiensis), with a Microscopic Addendum_,
p. 17. 1846.

This page is a stub. You could probably expand this page should you wish to do so.

Useful Info

Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.

Tips & Tricks

  • Their willpower is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.
  • As with Trample, be wary of alligators dragging you off of staircases or into shallow water if they have the room for it.

History

  • In 0.31, alligators became faster and got a drag attack, but lost their Sprint ability. Also, alligators' damage and maximum HP were nerfed.
  • Prior to 0.18, alligators were able to hide in water.
  • Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
  • Alligators were added in 0.6-d619ec97.