Difference between revisions of "Margery"

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{{version013}}
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{{version031}}
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{{monster info}}
{{monster
 
|name=Margery
 
|glyph={{LightRed|@}}
 
|tile=[[File:Margery.png]]
 
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=5081
 
|holiness={{Natural}}
 
|magic_resistance=146
 
|hp_range=164
 
|avg_hp=164
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=30 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=22
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=164
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A lithe spellcaster in service to the powers of Hell; it is her duty to ensure that the inhabitants of the Dungeon never forget their place. She personally slew the ancient dragon from whose hide her strange armour is crafted.}}
 
 
 
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==Useful Info==
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'''Margery the Dragonslayer''' is a [[unique]] [[fire elementalist]], usually accompanied by a few [[hell knight]]s, a [[hellephant]] or [[searing wretch]], and a [[deep elf high priest]] or a [[deep elf death mage]]. She wears a suit of [[fire dragon scales|fire]], [[shadow dragon scales|shadow]], or [[storm dragon scales]].
  
==Useful Info==
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[[Maggie]] is another unique who is a younger version of Margery. Margery and Maggie are mutually exclusive; if one appears in a game, the other will not.
'''Margery''' is a [[unique]] [[fire elementalist]], usually accompanied by several [[hell knight]]s and wearing a suit of [[fire dragon armour]], [[mottled dragon armour]] or [[swamp dragon armour]]. She can be found in the mid- to late-[[Dungeon]] and equivalent [[branch]]es.
 
  
 
==Location==
 
==Location==
*[[The Dungeon]]:20-27
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*[[The Depths]]:3-4
*[[The Swamp]]:5
 
*[[The Snake Pit]]:5
 
*[[The Shoals]]:5
 
*The [[Spider's Nest]]:5
 
 
*[[The Vaults]]:2-5
 
*[[The Vaults]]:2-5
 
*[[The Crypt]]
 
*[[The Crypt]]
*The [[Hall of Blades]]
 
*[[The Tomb]]
 
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Bolt of Fire]] (3d32)
 
|slot2=''none''
 
|slot3=''none''
 
|slot4=[[Fireball]] (3d33)
 
|slot5=''none''
 
|slot6=''none''
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*As both Margery and her associates will be pelting you with [[Fire Magic]] as long as you're in sight, [[fire resistance]] is a must. Her fireballs can brutalize the unprepared.
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*As both Margery and her associates will be pelting you with [[Fire Magic]] as long as you're in sight, [[fire resistance]] is a must. Her Fireballs can brutalize the unprepared.
 
*If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.
 
*If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.
*If you encounter hell knights at all, there's a very good chance that Margery is close by. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.
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*If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by, especially if you also see a hellephant, a searing wretch, and/or a deep elf high priest or death mage. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.
*Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry.
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*Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small chance of generating holding a somewhat pre-enchanted [[Wyrmbane]].
  
 
==History==
 
==History==
Prior to [[0.11]], she did not generate with dragon armour.
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*Prior to [[0.31]], Margery was only accompanied by hell knights, and there were two more hell knights in her band.
 +
*Prior to [[0.25]], she could spawn with [[acid dragon scales|acid]] or [[swamp dragon scales]], rather than shadow or storm. She also did not have a chance of spawning with Wyrmbane.
 +
*Prior to [[0.11]], she did not generate with dragon armour.
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[[Category:Human]]

Latest revision as of 21:45, 4 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Margery @Margery.png
HP 108-220
HD 22
XP 5115
Speed 10
AC 9
EV 8
Will 140
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags See invisible
Speaks
Warm-blooded
Unique
Female
A lithe spellcaster in service to the powers of Hell; it is her duty to ensure that the inhabitants of the Dungeon never forget their place. She personally slew the ancient dragon from whose hide her strange armour is crafted.

Useful Info

Margery the Dragonslayer is a unique fire elementalist, usually accompanied by a few hell knights, a hellephant or searing wretch, and a deep elf high priest or a deep elf death mage. She wears a suit of fire, shadow, or storm dragon scales.

Maggie is another unique who is a younger version of Margery. Margery and Maggie are mutually exclusive; if one appears in a game, the other will not.

Location

Spells

Spell set I
Slot1 Bolt of Fire (3d32) Wizard flag
Slot2 Fireball (3d33) Wizard flag

Tips & Tricks

  • As both Margery and her associates will be pelting you with Fire Magic as long as you're in sight, fire resistance is a must. Her Fireballs can brutalize the unprepared.
  • If you're capable of dealing cold damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.
  • If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by, especially if you also see a hellephant, a searing wretch, and/or a deep elf high priest or death mage. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.
  • Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry, and Margery herself has a small chance of generating holding a somewhat pre-enchanted Wyrmbane.

History

  • Prior to 0.31, Margery was only accompanied by hell knights, and there were two more hell knights in her band.
  • Prior to 0.25, she could spawn with acid or swamp dragon scales, rather than shadow or storm. She also did not have a chance of spawning with Wyrmbane.
  • Prior to 0.11, she did not generate with dragon armour.