Difference between revisions of "Swamp worm"

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{{monster
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{{version030}}
|name=swamp worm
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{{list of|worms}}
|glyph={{Brown|w}}
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{{monster info}}
|flags={{No skeleton flag}}<br>{{Submerges flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=162
 
|holiness={{Natural}}
 
|magic_resistance=13
 
|hp_range=23 - 47
 
|avg_hp=35
 
|armour_class=3
 
|evasion=12
 
|habitat=water
 
|speed=12
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=26 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=worm
 
|species=swamp worm
 
}}
 
{{Flavour|A large slimy worm, adept at swimming through the muck of this foul swamp.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Swamp worms''' are aquatic predators, much like [[shark]]s and [[giant goldfish]] but faster and more powerful. They can deal significant damage to lightly armoured characters, but fortunately they are unable to reach you unless you're standing in or adjacent to water. They are common pests in [[the Swamp]], and appear in a handful of other [[vault]]s.
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'''Swamp worms''' are quick-acting, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s.
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*A weapon of [[venom]] or other means of [[poison]]ing them lets you kill them even if they try to flee and [[submerge]].
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*Thanks to Harpoon Shot, swamp worms can be big threats. They can pull you off the [[stairs]], and/or pull you towards a pack of dangerous enemies. If you get pulled into a bad situation, don't be afraid to burn consumables or use [[god]] abilities.
*Due to their low [[magic resistance]], [[Hexes]] are also extremely effective.
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*Due to their low [[willpower]], [[Hexes]] are very effective. A [[scroll of fear]] will prevent them from using Harpoon Shot.
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==History==
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*Prior to [[0.22]], they could not use [[Harpoon Shot]], but would [[submerge]] in water, rendering them invisible unless you were right next to them.
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*Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them.

Latest revision as of 09:10, 17 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all worms, see list of worms.

swamp worm wSwamp worm.png
HP 23-47
HD 10
XP 162
Speed 12 (move: 120%)
AC 3
EV 12
Will 10
Attack1 26 (bite: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type worm, swamp worm
Flags No skeleton
A large slimy worm, adept at swimming through the muck of this foul swamp.

“The fool, as I think, at the chasm’s brink,
Prone by the swamp or the marsh’s side,
Did, even as I, in the end rejoice,
Since the voice of death must be His true voice.”
-Arthur Edward Waite, “At The End of Things”. 1906.

Useful Info

Swamp worms are quick-acting, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.

Spells

Spell set I
Slot1 Harpoon Shot (2d13) Natural flag

Tips & Tricks

  • Thanks to Harpoon Shot, swamp worms can be big threats. They can pull you off the stairs, and/or pull you towards a pack of dangerous enemies. If you get pulled into a bad situation, don't be afraid to burn consumables or use god abilities.
  • Due to their low willpower, Hexes are very effective. A scroll of fear will prevent them from using Harpoon Shot.

History

  • Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
  • Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.