Difference between revisions of "Two-headed ogre"

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{{version030}}
 
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{{list of|ogres}}
{{monster
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{{monster info}}
|name=two-headed ogre
 
|glyph={{LightRed|O}}
 
|flags={{Warm blood flag}}<br>{{Two weapon flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=10
 
|meat={{Contaminated corpse}}
 
|xp=283
 
|holiness={{Natural}}
 
|magic_resistance=32
 
|hp_range=19 - 45
 
|avg_hp=33
 
|armour_class=1
 
|evasion=4
 
|habitat=land
 
|speed=10
 
|size={{Large}}
 
|item_use={{Starting equipment}}
 
|attack1=17 ({{Hit type}}: {{Plain flavour}})
 
|attack2=13 ({{Hit type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=ogre
 
|species=two headed ogre
 
}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Two-headed ogres''' are nearly identical to basic [[Ogre (monster)|ogres]], except for the second head. This lets them shout and grimace at you more often, but more importantly allows them to dual wield their [[giant club]]s and [[giant spiked club]]s.
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'''Two-headed ogres''' are a stronger version of regular [[Ogre (monster)|ogres]]. In addition to their two heads they have the ability to dual wield their [[giant club]]s and [[giant spiked club]]s.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
If you can kill an ogre, you can kill a two-headed one. Just make sure not to let them wail on you for too long, as a few lucky attacks can quickly add up to trouble even on medium-level characters.
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*Two-headed ogres, thanks to their double heavy weapons, hit significantly harder (twice as hard) than their single headed counterparts. It is fully possible for pre-[[Lair]] characters to receive lethal damage if they spend a single turn in melee with one.
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*Most ways of handling their [[ogre (monster)|one-headed counterparts]] apply. They have still no resistances, attack slowly, and only have moderate [[willpower]].
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**[[Tukima's Dance]] can be very useful against two-headed ogres.
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==History==
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*Prior to [[0.30]], they could hit for up to 28 and 18 damage instead of 20 and 15 damage.
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*Prior to [[0.29]], they could hit for 20 and 15 base damage in melee, but took only 1.3 turns to swing.
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*Prior to [[0.27]], two-headed ogres did not have innately slow attacks, but their giant clubs most often slowed them down.
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*Prior to [[0.23]], two-headed ogres were more common in earlier dungeon levels.
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*Prior to [[0.20]], two-headed ogres were weaker and resembled regular ogres in sturdiness, just with two weapons.

Latest revision as of 04:58, 13 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

two-headed ogre OTwo-headed ogre.png
HP 36-74
HD 10
XP 279
Speed 10 (atk: 150%)
AC 3
EV 6
Will 40
Attack1 20 (hit: plain)
Attack2 15 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, two-headed ogre
Flags Two weapons
Speaks
Warm-blooded
A huge ogre with two heads on top of a bloated ogre body. It is capable of holding a weapon in each giant hand.

“The little princess, asleep in her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre Ravagio and his wife Tourmentine had gone to live there-for they ate up everybody. Ogres are terrible people. When once they have tasted raw human flesh they will hardly eat anything else, and Tourmentine always knew how to make some body come their way, for she was half a fairy.”
-Marie-Catherine Le Jumel de Barneville, Baronne d’Aulnoy, “’Orangier et l’Abeille”. 1697.

“NO. Layers. Onions have layers. Ogres have layers. Onions have layers. You get it? We both have layers.”
-Shrek. 2001.

Useful Info

Two-headed ogres are a stronger version of regular ogres. In addition to their two heads they have the ability to dual wield their giant clubs and giant spiked clubs.

Tips & Tricks

  • Two-headed ogres, thanks to their double heavy weapons, hit significantly harder (twice as hard) than their single headed counterparts. It is fully possible for pre-Lair characters to receive lethal damage if they spend a single turn in melee with one.
  • Most ways of handling their one-headed counterparts apply. They have still no resistances, attack slowly, and only have moderate willpower.

History

  • Prior to 0.30, they could hit for up to 28 and 18 damage instead of 20 and 15 damage.
  • Prior to 0.29, they could hit for 20 and 15 base damage in melee, but took only 1.3 turns to swing.
  • Prior to 0.27, two-headed ogres did not have innately slow attacks, but their giant clubs most often slowed them down.
  • Prior to 0.23, two-headed ogres were more common in earlier dungeon levels.
  • Prior to 0.20, two-headed ogres were weaker and resembled regular ogres in sturdiness, just with two weapons.