Difference between revisions of "Control Winds"
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| − | {{ | + | {{obsolete}} |
| + | {{flavour|Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies.}} | ||
| − | '''Control Winds''' | + | '''Control Winds''' was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects: |
| − | *It | + | *It immediately extinguished any [[tree|forest fires]] in [[line of sight]] of the caster. |
| − | *It | + | *It blew [[cloud]]s away from the caster. |
| − | *Allied monsters within a few | + | *Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons. |
The following monsters cast Control Winds: | The following monsters cast Control Winds: | ||
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==History== | ==History== | ||
| − | Control Winds was added in [[0.13]]. | + | *Control Winds was removed in [[0.19]]. |
| + | *Control Winds was added in [[0.13]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] | ||
Latest revision as of 06:33, 14 September 2020
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
| Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies. |
Control Winds was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects:
- It immediately extinguished any forest fires in line of sight of the caster.
- It blew clouds away from the caster.
- Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons.
The following monsters cast Control Winds: