Difference between revisions of "Torpor snail"
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− | === | + | ==Useful Info== |
+ | '''Torpor snails''' are massive gastropods which slowly drag themselves toward their prey, pounding you for moderate damage when in melee. While almost any character could easily outrun a torpor snail under ordinary circumstances, they naturally inflict the [[slow]] [[status effect]] on you and your allies simply by being within your [[line of sight]], though grates and statues will block this effect. Torpor snails can be found in [[the Lair]] and [[the Spider's Nest]]. | ||
− | + | ==Tips & Tricks== | |
+ | *Unless you are a [[Formicid]], you'll want to dispatch these foes quickly when they're encountered along with other opponents. Treat them like a milder version of [[floating eye]]s; while slow is less deadly than [[paralysis]], it still greatly increases the danger of any encounter, and it ignores your [[willpower]]. | ||
+ | *[[Wand of charming|Charming]] them will not only stop your slow, but it'll also slow enemies. However, their willpower is quite high. A [[scroll of vulnerability]] will lower it to reasonable levels. Without charming, using [[Wand of polymorph|polymorph]] will at least stop their slow effect. | ||
+ | *If you can't see it, it can't affect you. Reading a [[scroll of fog]] or walking past a corner will break the effect, allowing you to deal with anything that pursues you at normal speed (at least until the snail catches up). | ||
− | [[ | + | ==History== |
+ | {{CBA|0.32|grates and statues will no longer block torpor snails from applying [[slow]].}} <!-- TODO: in 0.32, add "Has aura flag" to torpor snails' entry in the module:table_of_monsters (it's the same flag polterguardians have) --> | ||
+ | *Prior to [[0.29]], [[allied]] or [[charm]]ed torpor snails would not slow enemies. However, they only had 40 willpower. | ||
+ | *In [[0.17]], their meat became edible. | ||
+ | *Torpor snails were added in [[0.15]]. |
Latest revision as of 17:12, 2 May 2024
For a list of all gastropods, see list of gastropods.
torpor snail w | |
---|---|
HP | 39-80 |
HD | 10 |
XP | 423 |
Speed | 7 |
AC | 8 |
EV | 1 |
Will | 80 |
Attack1 | 25 (bite: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | elephant slug, torpor snail |
Flags | No skeleton Web immune |
A ponderous gastropod with a rock-hard shell. It is said to be in some way connected with the god Cheibriados; its very presence slows the movements of unwary adventurers, leaving them easy prey for its terrifying, ever-gnashing radulae.
“Snail, snail, slug-slow, |
Useful Info
Torpor snails are massive gastropods which slowly drag themselves toward their prey, pounding you for moderate damage when in melee. While almost any character could easily outrun a torpor snail under ordinary circumstances, they naturally inflict the slow status effect on you and your allies simply by being within your line of sight, though grates and statues will block this effect. Torpor snails can be found in the Lair and the Spider's Nest.
Tips & Tricks
- Unless you are a Formicid, you'll want to dispatch these foes quickly when they're encountered along with other opponents. Treat them like a milder version of floating eyes; while slow is less deadly than paralysis, it still greatly increases the danger of any encounter, and it ignores your willpower.
- Charming them will not only stop your slow, but it'll also slow enemies. However, their willpower is quite high. A scroll of vulnerability will lower it to reasonable levels. Without charming, using polymorph will at least stop their slow effect.
- If you can't see it, it can't affect you. Reading a scroll of fog or walking past a corner will break the effect, allowing you to deal with anything that pursues you at normal speed (at least until the snail catches up).