Difference between revisions of "Merfolk avatar"

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''For a list of merfolk monsters, see [[List of merfolk]]''
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{{list of|merfolk}}
<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=siren
 
|glyph={{LightCyan|m}}
 
|tile=[[File:Siren.png]]
 
|flags={{Fake spells flag}}<br>{{No gen derived flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=933
 
|holiness={{Natural}}
 
|magic_resistance=121
 
|hp_range=71-96
 
|avg_hp=83
 
|armour_class=4
 
|evasion=12
 
|habitat=Amphibious
 
|speed= 10 (swim: 60%)
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=13
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=mermaid
 
|species=siren
 
}}
 
{{Flavour|Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.<br>
 
<br>
 
Why only female merfolk are called to become avatars of the sunken god is a mystery understood only by the avatars themselves.
 
----
 
“Row'd on, in reach of an erected voice,<br>
 
The Sirens soon took note, without our noise,<br>
 
Tuned those sweet accents that made charms so strong,<br>
 
And these learn'd numbers made the Sirens' song:<br>
 
‘Come here, thou worthy of a world of praise,<br>
 
That dost so high the Grecian glory raise,<br>
 
Ulysses! stay thy ship, and that song hear<br>
 
That none past ever but it bent his ear,<br>
 
But left him ravish'd, and instructed more<br>
 
By us, than any ever heard before.<br>
 
For we know all things whatsoever were<br>
 
In wide Troy labour'd; whatsoever there<br>
 
The Grecians and the Trojans both sustain'd<br>
 
By those high issues that the Gods ordain'd.<br>
 
And whatsoever all the earth can show<br>
 
T' inform a knowledge of desert, we know.’”<br>
 
-Homer, _The Odyssey_, XII, 268-82.<br>
 
trans. George Chapman, 1857.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
A '''siren''' is similar to a [[mermaid]], only more seductive. Her song not only [[mesmerise]]s you, but also forces you to move one space toward her each turn. This movement effect is irresistible if you are already mesmerised when exposed to it. She can't drown you, as you will only enter [[deep water]] if playing a [[merfolk]], [[octopode]], or grey [[draconian]], but she will retreat from you all the while, occasionally summoning [[drowned soul]]s to kill you for her. They are commonly found throughout [[the Shoals]].
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A '''merfolk avatar''' is similar to a [[merfolk siren]], but more insidious. Like sirens, they will attempt to [[mesmerise]] you shortly after noticing you. Unlike sirens, however, they summon [[drowned soul]]s to kill you, and retreat from those who try to approach. They are occasionally found throughout [[the Shoals]].
  
===Variant Siren===
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Merfolk avatars have a special A.I. - they'll move backwards if it detects you are trying to go closer, and move closer if you attempt to retreat.
One variation of [[the Sewers]] has a '''sickly siren''' at the end of it. She has significantly lower HD than normal sirens, but she can still call up drowned souls or pull you into the shallow water bordering the ocean at the end of the map. This can be an extremely dangerous fight, and one should do everything in their power to end it quickly (or avoid it if you aren't up for a challenge).
 
  
{{flavour|A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience.}}
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the [[mesmerise]] page for a full list.
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*High [[willpower]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the [[mesmerise]] page for a full list.
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
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**Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks away.
*Her drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the siren is defeated. Focus on killing her quickly, and all her souls will dissipate.
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*Drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is dead. Focus on killing her quickly, and all her souls will dissipate.
*For melee-focused characters, if you have a means of [[fly]]ing and [[Haste|hasting]] yourself, then you can just chase down the siren and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of [[asphyxiation]] damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out in relative safety.
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*For melee-focused characters, if you have a means of [[fly]]ing and [[potion of haste|hasting]] yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of [[asphyxiation]] damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.
*[[Unbreathing]] species (the undead, [[gargoyle]]s, and grey [[draconian]]s) have little to fear from sirens apart from being lured into an unfavorable situation. Focus on other, more immediate threats first.
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*[[Unbreathing]] species (undead, [[Gargoyle]]s, and grey [[Draconian]]s) have little to fear from the drowned souls. Focus on other, more immediate threats first.
  
 
==History==
 
==History==
Prior to [[0.16]] they were called [[siren]]s.
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Merfolk avatars were introduced in [[0.16]], freeing up the monster name [[siren]], which [[mermaid]]s were then renamed to.
 
 
Prior to [[0.14]] sirens could not summon [[drowned soul]]s.
 

Latest revision as of 14:43, 19 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all merfolk, see list of merfolk.

merfolk avatar mMerfolk avatar.png
HP 55-113
HD 13
XP 932
Speed 10 (swim: 60%)
AC 4
EV 12
Will 120



Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
No gen derived
A beguiling merfolk whose voice mesmerizes listeners. It carries no weapon, but its song summons drowned souls to defend the sea against intruders.

“Then up it raise the mermaiden,
Wi the comb an glass in her hand:
‘Here’s a health to you, my merrie young men,
For you never will see dry land.’”
-“Sir Patrick Spens”, Scottish folk song, version 58J in Francis James
Child, _The English and Scottish Popular Ballads_. 1898.

Useful Info

A merfolk avatar is similar to a merfolk siren, but more insidious. Like sirens, they will attempt to mesmerise you shortly after noticing you. Unlike sirens, however, they summon drowned souls to kill you, and retreat from those who try to approach. They are occasionally found throughout the Shoals.

Merfolk avatars have a special A.I. - they'll move backwards if it detects you are trying to go closer, and move closer if you attempt to retreat.

Spells

Spell set I
Slot1 Avatar Song Wizard flag

Tips & Tricks

  • High willpower will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the mesmerise page for a full list.
    • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks away.
  • Drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is dead. Focus on killing her quickly, and all her souls will dissipate.
  • For melee-focused characters, if you have a means of flying and hasting yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of asphyxiation damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.
  • Unbreathing species (undead, Gargoyles, and grey Draconians) have little to fear from the drowned souls. Focus on other, more immediate threats first.

History

Merfolk avatars were introduced in 0.16, freeing up the monster name siren, which mermaids were then renamed to.