Difference between revisions of "Great orb of eyes"

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(Updated to 0.16)
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{{version013}}
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{{version031}}
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{{monster info}}
{{monster
 
|name=great orb of eyes
 
|glyph={{LightGreen|G}}
 
|tile=[[File:Great orb of eyes.png]]
 
|flags={{Levitate flag}}<br>{{See invisible flag}}
 
|resistances={{Poison resistance}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1027
 
|holiness={{Natural}}
 
|magic_resistance=120
 
|hp_range=46-84
 
|avg_hp=65
 
|armour_class=10
 
|evasion=3
 
|habitat=Land
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=20 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=giant eyeball
 
|species=great orb of eyes
 
}}
 
{{Flavour|A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth.}}
 
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{{list of | eyeballs}}
 
{{list of | eyeballs}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Great orbs of eyes''' are annoying spellcasting monsters that are immune to anything that checks [[magic resistance]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]].
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'''Great orbs of eyes''' are annoying spellcasting monsters with high [[willpower]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster5
 
|number=
 
|slot1=[[Paralyse]]
 
|flags1={{Magical slot flag}}
 
|slot2=[[Disintegrate]] (d44)
 
|flags2={{Magical slot flag}}
 
|slot3=[[Drain Magic]]
 
|flags3={{Magical slot flag}}
 
|slot4=[[Confuse]]
 
|flags4={{Magical slot flag}}
 
|slot5=[[Teleport Other]]
 
|flags5={{Emergency slot flag}}, {{Magical slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others, and generally more dangerous to lower-level characters. An [[amulet of stasis]] will block all of their spells except Disintegrate and Confuse, and so may be an option for players who lack magic resistance (and have HP and [[potions of curing]] to spare).
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*Most of the threat comes from its spells. Having high [[willpower]] prevents most spells from affecting you, making them little more than marginally dangerous melee enemies. But if you don't have high will, they are ''very'' scary threats - [[polymorph]] is often a dangerous effect.
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==History==
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*Prior to [[0.31]], they had [[Paralyse]] and [[Drain Magic]] instead of [[Vitrify]] and [[Polymorph]]. Also, their HD was 1 lower.  
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*Prior to [[0.17]], they could [[Teleport Other]].

Latest revision as of 21:43, 27 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes GGreat orb of eyes.png
HP 43-88
HD 13
XP 1025
Speed 10
AC 10
EV 3
Will 120
Attack1 20 (bite: plain)


Resistances rPois+
rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Large
Type giant eyeball, great orb of eyes
Flags See invisible
Flying
Unbreathing
A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth.

For a list of all eyeballs, see list of eyeballs.


Useful Info

Great orbs of eyes are annoying spellcasting monsters with high willpower. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.

Spells

Spell set I
Slot1 Vitrify Magical flag
Slot2 Mindburst (d44) Magical flag
Slot3 Polymorph Magical flag
Slot4 Confuse Magical flag

Tips & Tricks

  • Most of the threat comes from its spells. Having high willpower prevents most spells from affecting you, making them little more than marginally dangerous melee enemies. But if you don't have high will, they are very scary threats - polymorph is often a dangerous effect.

History