Difference between revisions of "Vault warden"

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{{monster info}}
{{monster
 
|name=vault warden
 
|glyph={{LightRed|p}}
 
|tile=[[File:Vault warden.png]]
 
|flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=1693
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=68-109
 
|avg_hp=88
 
|armour_class=1
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=36 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|Veteran commanders of the Vaults, wardens can seal nearby doorways to prevent intruders from either trespassing further or escaping alive.}}
 
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==Useful Info==
 
==Useful Info==
 
'''Vault wardens''' are the heads of security in [[the Vaults]]. Along with decent melee attacks, these sentries have the ability to seal shut any number of [[door]]s and [[stair]]s in their [[line of sight]], locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.
 
'''Vault wardens''' are the heads of security in [[the Vaults]]. Along with decent melee attacks, these sentries have the ability to seal shut any number of [[door]]s and [[stair]]s in their [[line of sight]], locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.
  
Abilities: Seal Doors
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{{monster spells}}
 
 
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==Spells==
 
{{Spellcaster1
 
|number=
 
|slot1=[[Seal Doors]]
 
|flags1={{Magical slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*A door that they seal shut will immediately shove any items, creatures, or even you out of the way in the process of closing. There is no way to jam them open.
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*Seal Doors will repair any broken doors, then seal them.
 
*Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes.  Specifically, they won't allow [[tension]] to drop by more than a third when shutting a door.
 
*Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes.  Specifically, they won't allow [[tension]] to drop by more than a third when shutting a door.
 
*Need to escape but don't think you can survive the warden and his allies? Don't be afraid to [[teleport]]. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.
 
*Need to escape but don't think you can survive the warden and his allies? Don't be afraid to [[teleport]]. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.
 
*Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.
 
*Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.
*If you absolutely need to open a door that a vault warden has sealed and don't have the time to kill him, there are a number of options for simply destroying it:
 
**[[Lee's Rapid Deconstruction]]
 
**[[Orb of Destruction]]
 
**[[Shatter]] (though this may very well kill the warden anyway)
 
**[[Lugonu]]'s Corruption
 
  
 
==History==
 
==History==
Prior to [[0.13]] they were not able to seal stairways, and sealed doors could be affected by [[dig]]ging or [[disintegration]].
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*Prior to [[0.13]] they were not able to seal stairways, and sealed doors could be affected by [[dig]]ging or [[disintegration]].
 +
*Vault wardens were added to the game in [[0.12]].
  
Vault wardens were added to the game in [[0.12]]
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[[Category:Human]]

Latest revision as of 15:39, 27 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
vault warden pVault warden.png
HP 58-118
HD 16
XP 1699
Speed 10
AC 10
EV 10
Will 60
Attack1 36 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
Veteran commanders of the Vaults, wardens can seal nearby doorways to prevent intruders from either trespassing further or escaping alive.

Useful Info

Vault wardens are the heads of security in the Vaults. Along with decent melee attacks, these sentries have the ability to seal shut any number of doors and stairs in their line of sight, locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.

Spells

Spell set I
Slot1 Seal Doors Magical flag,
No silent flag

Tips & Tricks

  • Seal Doors will repair any broken doors, then seal them.
  • Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes. Specifically, they won't allow tension to drop by more than a third when shutting a door.
  • Need to escape but don't think you can survive the warden and his allies? Don't be afraid to teleport. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.
  • Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.

History

  • Prior to 0.13 they were not able to seal stairways, and sealed doors could be affected by digging or disintegration.
  • Vault wardens were added to the game in 0.12.