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{{flavour|A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. It is located between the levels 4 and 7 of the main dungeon.}}
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{{flavour|A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple.
  
[[File:Temple entry.png]] The '''Ecumenical Temple''', also known as the Temple of Gods, is the first [[branch]] of [[the Dungeon]] most players will encounter. Located somewhere on Dungeon:4-7, it contains altars to multiple [[god]]s, but nothing else.
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The entrance to this branch can be found between levels 4 and 7 of the Dungeon.}}
  
Entering the Ecumenical Temple is entirely optional, but if you started the game with a non-religious [[class]], it's a good place for [[choosing a god]]. You can learn more about each god's religion by standing on their altar and [[praying]] (command '''p''').
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[[File:Temple entry.png]] The '''Ecumenical Temple''', also known as the Temple of Gods, is the first [[branch]] of [[the Dungeon]] that most players will encounter. Located somewhere on Dungeon:4-7, it contains altars to multiple [[god]]s, but nothing else.
  
Monsters never randomly spawn in the Temple, but they can follow you or be created there (via a god's wrath, a miscast effect, or your own spell). Certain layouts may also have monsters in them, but they are always sealed off behind transparent walls.
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Entering the Ecumenical Temple is entirely optional, but if you started without a religion, it's a good place for [[choosing a god]]. You can learn more about each god's religion by standing on their altar and praying (command '''<''' or '''>''').
  
 
==Layout==
 
==Layout==
The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll find altars to at least six gods, but usually more. Any gods who are not represented in the Temple will have an altar somewhere between D:2-9, with three exceptions.
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The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll typically find altars to at least six gods, but usually more. Rarely, one or even no altars will spawn. When entering the Temple, its entire map is revealed automatically. This lets you see every altar immediately, but gods won't grant exploration piety for this branch, and [[Human]]s' exploration regen doesn't work either.
  
The Temple will never contain altars to [[Beogh]]. It can very rarely contain altars to [[Jyiva]]. It does not normally contain altars to [[Lugonu]] either, but one special layout of the temple is "corrupted" and most of its altars will be to Lugonu. You can find these three gods in certain branches (Beogh in the [[Orcish Mines]], Jiyva in or near the [[Slime Pits]], and Lugonu in [[the Abyss]]), or in rare dungeon vaults.
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The Temple will never contain altars to [[Beogh]]. It can very rarely contain altars to [[Jiyva]], [[Lugonu]], or [[Ignis]], but each has a special layout for the temple that is "corrupted" by the god in question, which replaces most of the other altars. You can find the three former gods in certain branches (Beogh in the [[Orcish Mines]], Jiyva in or near the [[Slime Pits]], and Lugonu in [[the Abyss]]) or in rare dungeon vaults.
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The Temple is always safe. Some layouts may have monsters locked behind transparent walls. Note that monsters can follow you to the Temple, or be created (whether by [[divine retribution]] or a spell).
  
 
If the Temple's entrance appears to be unreachable, try to get in via an unused set of [[stairs]] on another floor.
 
If the Temple's entrance appears to be unreachable, try to get in via an unused set of [[stairs]] on another floor.
  
==Overflow Altars==
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==Altar Generation==
Most gods are guaranteed to have an early altar present here. If an altar to a deity other than Lugonu, Jiyva, or Beogh is not found in the Temple, it will be found somewhere between D:2-9. Such altars are called ''overflow altars''. Note that not every altar you see in that range is necessarily an overflow altar, although most are.
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First, the game runs a 1% check for "rare" temples. These include temples with 1 or even 0 gods, but also corrupted temples to the three special gods. Then, it rolls a 50/50.<ref>{{source ref|0.30.1|ng-init.cc|98}}</ref>
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*If heads, <code>13 + 1d9</code> is run twice, taking the lower result (with max = 21).
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*If tails, <code>4 + 1d9</code> is run twice, taking the higher result (with min = 6).
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If a rare temple isn't generated, the mean number of altars will be 13.5.
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===Overflow Altars===
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Most gods are guaranteed to have an altar present here or in the Dungeon. If an altar to a deity other than Lugonu, Jiyva, Ignis, or Beogh is not found in the Temple, it will be found somewhere between D:2-10. Such altars are called ''overflow altars''. Note that not every altar you see in that range is necessarily an overflow altar, although most are.
  
Also be aware that while altars to Lugonu, Jiyva, and Beogh are not normally found in the early game, [[hill orc]]s can convert to Beogh upon encountering an [[orc priest]], while any race can start with Lugonu by playing an [[abyssal knight]]. Thus, the only god who is difficult to pick up early on is Jiyva.
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Even though they might not have altars, certain non-Temple gods are easy to worship. [[Hill Orc]]s can convert to Beogh upon encountering an [[orc priest]]. Any eligible race can start with Ignis by playing as a [[Cinder Acolyte]]. Thus, only Jiyva and Lugonu are difficult to find early.
  
 
==History==
 
==History==
Prior to [[0.14]], the Ecumenical Temple could be a good place to wait out a god's [[divine retribution|wrath]] without interference from other threats.
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*Prior to [[0.31]], the Temple was not mapped on entry, so you had to explore it to find altars, and it could be used for [[Meteoran]] explore regen.
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*In [[0.29]], new temple vaults with 0-1 gods were added with a rare chance. Also, god generation odds were changed, which added more weight to smaller temples.
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*In [[0.18]], the Temple can, in rare cases, be overtaken by [[Jiyva]], creating a Jiyva-themed temple and replacing most of the altars with its own.
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*Prior to [[0.14]], the Ecumenical Temple could be a good place to wait out a god's [[divine retribution|wrath]] without interference from other threats.
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==References==
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<references/>
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{{branches}}
  
 
[[Category:Religion]]
 
[[Category:Religion]]
[[Category:Dungeon_Branches]]
 

Latest revision as of 17:43, 14 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple.

The entrance to this branch can be found between levels 4 and 7 of the Dungeon.

Temple entry.png The Ecumenical Temple, also known as the Temple of Gods, is the first branch of the Dungeon that most players will encounter. Located somewhere on Dungeon:4-7, it contains altars to multiple gods, but nothing else.

Entering the Ecumenical Temple is entirely optional, but if you started without a religion, it's a good place for choosing a god. You can learn more about each god's religion by standing on their altar and praying (command < or >).

Layout

The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll typically find altars to at least six gods, but usually more. Rarely, one or even no altars will spawn. When entering the Temple, its entire map is revealed automatically. This lets you see every altar immediately, but gods won't grant exploration piety for this branch, and Humans' exploration regen doesn't work either.

The Temple will never contain altars to Beogh. It can very rarely contain altars to Jiyva, Lugonu, or Ignis, but each has a special layout for the temple that is "corrupted" by the god in question, which replaces most of the other altars. You can find the three former gods in certain branches (Beogh in the Orcish Mines, Jiyva in or near the Slime Pits, and Lugonu in the Abyss) or in rare dungeon vaults.

The Temple is always safe. Some layouts may have monsters locked behind transparent walls. Note that monsters can follow you to the Temple, or be created (whether by divine retribution or a spell).

If the Temple's entrance appears to be unreachable, try to get in via an unused set of stairs on another floor.

Altar Generation

First, the game runs a 1% check for "rare" temples. These include temples with 1 or even 0 gods, but also corrupted temples to the three special gods. Then, it rolls a 50/50.[1]

  • If heads, 13 + 1d9 is run twice, taking the lower result (with max = 21).
  • If tails, 4 + 1d9 is run twice, taking the higher result (with min = 6).

If a rare temple isn't generated, the mean number of altars will be 13.5.

Overflow Altars

Most gods are guaranteed to have an altar present here or in the Dungeon. If an altar to a deity other than Lugonu, Jiyva, Ignis, or Beogh is not found in the Temple, it will be found somewhere between D:2-10. Such altars are called overflow altars. Note that not every altar you see in that range is necessarily an overflow altar, although most are.

Even though they might not have altars, certain non-Temple gods are easy to worship. Hill Orcs can convert to Beogh upon encountering an orc priest. Any eligible race can start with Ignis by playing as a Cinder Acolyte. Thus, only Jiyva and Lugonu are difficult to find early.

History

  • Prior to 0.31, the Temple was not mapped on entry, so you had to explore it to find altars, and it could be used for Meteoran explore regen.
  • In 0.29, new temple vaults with 0-1 gods were added with a rare chance. Also, god generation odds were changed, which added more weight to smaller temples.
  • In 0.18, the Temple can, in rare cases, be overtaken by Jiyva, creating a Jiyva-themed temple and replacing most of the altars with its own.
  • Prior to 0.14, the Ecumenical Temple could be a good place to wait out a god's wrath without interference from other threats.

References

  1. ng-init.cc:98 (0.30.1)
Dungeon branches
Dungeon exit.png The DungeonTemple entry.png The TempleDepths entry.png The DepthsZot entry.png Realm of Zot
Lair entry.png The Lair ( Spider entry.png Spider's NestSnake entry.png Snake PitSwamp entry.png The SwampShoals entry.png The ShoalsSlime entry.png Slime Pits)
Orc entry.png Orcish Mines ( Elf entry.png Elven Halls) • Vaults entry.png The Vaults ( Crypt entry.png The CryptTomb entry.png The Tomb)
Abyss entry.png The AbyssPandemonium entry.png PandemoniumHell entry.png Hell ( Cocytus entry.png CocytusDis entry.pngDisGehenna entry.png GehennaTartarus entry.png Tartarus)
See also: Portal