Difference between revisions of "Disruption"

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'''Disruption''' is a special [[brand]] found only on the [[artefact]] [[great mace]], '''[[Undeadhunter]]'''. Each time it strikes an [[undead]] target, there is a 67% chance that it will deal up to 4× normal damage (average 2.5×).
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{{flavour|It deals significantly more damage against the undead.}}
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'''Disruption''' is a brand exclusive to [[Undeadhunter]] which does the following:
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*Has a 2/3 chance to deal an average of about +150% damage (0 - 300%) to [[undead]] targets, or an average of +100% damage per swing.
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:Unlike other brands, the damage isn't distributed linearly. Instead, the extra damage equals <code>3d(3 * dam + 1)/3 - 1</code>, so it's weighted towards the average.<ref>{{source ref|0.32.1|art-func.h|721}}<br>It roughly follows the [https://en.wikipedia.org/wiki/Normal_distribution normal distribution] with slightly more variance. Due to integer truncation in C++, the mean is slightly lower than the expected average of 150%.</ref>
  
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Unlike the similar [[holy wrath]] brand, this brand can be wielded by the [[undead]].
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==History==
 
==History==
Disruption was once a normal brand found on random melee weapons. In [[0.4]], it was removed and the [[holy wrath]] brand was enhanced instead. It was returned in [[0.9]] for this particular artefact.
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*In [[0.9]], Disruption was made an exclusive brand to the Undeadhunter.
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*Prior to [[0.4]], Disruption was a normal brand found on random melee weapons. [[Holy wrath]] was enhanced in its stead.
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==References==
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<references/>
  
 
{{brands}}
 
{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]

Latest revision as of 03:15, 7 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
It deals significantly more damage against the undead.

Disruption is a brand exclusive to Undeadhunter which does the following:

  • Has a 2/3 chance to deal an average of about +150% damage (0 - 300%) to undead targets, or an average of +100% damage per swing.
Unlike other brands, the damage isn't distributed linearly. Instead, the extra damage equals 3d(3 * dam + 1)/3 - 1, so it's weighted towards the average.[1]

Unlike the similar holy wrath brand, this brand can be wielded by the undead.

History

  • In 0.9, Disruption was made an exclusive brand to the Undeadhunter.
  • Prior to 0.4, Disruption was a normal brand found on random melee weapons. Holy wrath was enhanced in its stead.

References

  1. art-func.h:721 (0.32.1)
    It roughly follows the normal distribution with slightly more variance. Due to integer truncation in C++, the mean is slightly lower than the expected average of 150%.
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver