Difference between revisions of "Saprovore"

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The '''Saprovore''' mutation reduces your odds of becoming [[nauseous]] when eating contaminated chunks, and also allows you to eat rotten meat (though at a higher risk of nausea and for less [[nutrition]] than when eating fresh meat). This mutation does not provide the benefits of the [[Carnivore]] mutation; saprovores cannot eat chunks unless hungry or worse. Saprovores get different messages when food rots in their backpack.
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{{obsolete}}
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The '''Saprovore''' [[mutation]] allows your character to consume meat [[chunk]]s that other characters would find inedible. This includes rotten, [[mutation]]-inducing, and [[rot]]-inducing chunks, all of which are treated as clean. [[Ghoul]]s begin play with this mutation.
  
The saprovore mutation only exists as a starting mutation for [[orc]]s, [[ogre]]s, [[troll]]s, [[kobold]]s, and [[ghoul]]s, or as a possible [[demonspawn mutation]]. It may not be acquired from random mutations, nor may it be lost.
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==History==
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The exact effects of saprovore have changed dramatically over the course of ''DCSS''' development.
  
{| class="prettytable" style="border:none; margin:0; padding:0;"
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*In [[0.16]], rotten chunks were removed entirely.
! Saprovore Ranks || Contaminated Meat Nausea Rate || Rotten Meat Nausea Rate || Species
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*In [[0.15]], in an attempt to simplify ''DCSS''' [[food]] system, all characters with Saprovore except for [[ghoul]]s and [[troll]]s had the trait removed. This included [[hill orc]]s (rank 1), [[ogre]]s (rank 1), [[demonspawn]] with the [[Foul Stench]] [[demonspawn mutation]] (rank 1), and [[kobold]]s (rank 2). It also removed the concept of contaminated chunks.
|-
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*In [[0.13]], the [[nausea]] status effect was introduced. This was an intermediate status effect that would kick in before sickness, preventing the character from eating further until the status effect ended (though starving or near starving characters could force themselves to eat at a significant penalty and with a chance of advancing their status to sick). Saprovore functioned as before, except that it helped prevent nausea rather than sickness.
| 0 || 33.3% || N/A, inedible || Most [[species]]
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*Prior to [[0.10]], eating contaminated chunks would occasionally inflict [[sickness]], and rotten chunks were completely inedible. Having ranks of saprovore would make rotten chunks edible (though still potentially sickening) and would reduce the odds of getting sick from contaminated flesh. Any chunk could be eaten safely at rank 3, but only ghouls were able to reach that rank.
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| 1 || 6.6% || 20% || [[Orc]], [[Ogre]], some [[Demonspawn]]
 
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| 2 || 2.2% || 6.6% || [[Troll]], [[Kobold]]
 
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| 3 || 0% || 0% || [[Ghoul]]*
 
|}
 
 
 
* Saprovore 3 is linked to a ghoul's ability to recover [[HP]] while eating meat. In [[Wizard mode]], ghouls without Saprovore 3 lost their ability to recover HP in this way, and non-ghouls given Saprovore 3 did not suddenly gain the ability.
 

Latest revision as of 19:00, 19 February 2020

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Saprovore mutation allows your character to consume meat chunks that other characters would find inedible. This includes rotten, mutation-inducing, and rot-inducing chunks, all of which are treated as clean. Ghouls begin play with this mutation.

History

The exact effects of saprovore have changed dramatically over the course of DCSS' development.

  • In 0.16, rotten chunks were removed entirely.
  • In 0.15, in an attempt to simplify DCSS' food system, all characters with Saprovore except for ghouls and trolls had the trait removed. This included hill orcs (rank 1), ogres (rank 1), demonspawn with the Foul Stench demonspawn mutation (rank 1), and kobolds (rank 2). It also removed the concept of contaminated chunks.
  • In 0.13, the nausea status effect was introduced. This was an intermediate status effect that would kick in before sickness, preventing the character from eating further until the status effect ended (though starving or near starving characters could force themselves to eat at a significant penalty and with a chance of advancing their status to sick). Saprovore functioned as before, except that it helped prevent nausea rather than sickness.
  • Prior to 0.10, eating contaminated chunks would occasionally inflict sickness, and rotten chunks were completely inedible. Having ranks of saprovore would make rotten chunks edible (though still potentially sickening) and would reduce the odds of getting sick from contaminated flesh. Any chunk could be eaten safely at rank 3, but only ghouls were able to reach that rank.