Difference between revisions of "Ignition"

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(Created page with "{{version019}} {{getatkinfo}} {{Spell |name=Ignition |level=8 |school1={{Fire Magic}} |school2= |school3= |castingnoise=7 |spellnoise=~15 (per explosion) |sources=<div> *Bo...")
 
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{{version019}}
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{{version032}}
{{getatkinfo}}
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{{spell info}}
 
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{{AttackSpell
{{Spell
 
 
|name=Ignition
 
|name=Ignition
|level=8
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|formula = 3d(3.33+Power/9) fire
|school1={{Fire Magic}}
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|maxdmg = 3d(25)
|school2=
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|maxsp = 200
|school3=
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|range = LOS
|castingnoise=7
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|target = LOS
|spellnoise=~15 (per explosion)
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|special = Cloud, AOE
|sources=<div>
 
*[[Book of the Fire]]
 
</div>
 
 
}}
 
}}
  
{{flavour|All foes in the caster's surroundings are engulfed in balls of fire. The caster
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'''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fireball]] spell) around every enemy in sight. Explosions do not harm the user or their allies. All explosions are created instantly; even if an enemy would die from an explosion, it still creates an explosion.
and their allies are protected from the fire and will never be harmed by this
 
spell.}}
 
 
 
{{AttackSpell
 
|name=Ignition
 
|formula = 3d(10+Power/3)
 
|maxdmg = 3d70
 
|maxsp =
 
|range = All Enemies in LOS
 
|target = Smite}}
 
  
'''Ignition''' is a level 8 [[Fire Magic]] spell which creates a fireball (radius 1 explosion) around every enemy in sight. This spell is especially effective when 2 or more enemies are next to each other as the explosions will overlap. An explosion will still be created on a square if an enemy dies as a result of a previous explosion.
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==Strategy==
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While Ignition deal less damage than [[Fireball]] against lone targets, it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (that are not resistant to fire).
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*Great in naturally packed areas, like [[Vaults]]:5, [[the Tomb]], or later floors of a [[Ziggurat]].
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*Since Ignition works against [[summon]]ed creatures, it is good against summoners like [[mummy priest]]s.
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*Works great on [[the Royal Jelly]]. Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for [[rockslime]]s afterwards, who take little from Ignition.
  
==Tips & Tricks==
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===Tips & Tricks===
*This spell is great for clearing large packs of non fire resistant monsters.
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*Allies are never harmed by this spell, making it desirable when using allies that are not protected from friendly fire (such as [[Summonings]], [[Necromancy]], and [[Beogh]] followers).
  
 
==History==
 
==History==
Ignition was added in [[0.19]]
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*Ignition was added in [[0.20]].

Latest revision as of 14:37, 7 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Ignition.png Ignition
Level 8
School1 Fire
Source(s) Everburning Encyclopedia
Book of Spontaneous Combustion
Casting noise 8
Spell noise 15
Power Cap 200
Flags Area
All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.
Spell Details
Damage Formula 3d(3.33+Power/9) fire
Max Damage 3d(25)
Max Power 200
Range LOS
Targeting LOS
To-hit
Special Cloud, AOE

Ignition is a level 8 Fire Magic spell which creates a 3x3 fireball (somewhat weaker than the Fireball spell) around every enemy in sight. Explosions do not harm the user or their allies. All explosions are created instantly; even if an enemy would die from an explosion, it still creates an explosion.

Strategy

While Ignition deal less damage than Fireball against lone targets, it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (that are not resistant to fire).

  • Great in naturally packed areas, like Vaults:5, the Tomb, or later floors of a Ziggurat.
  • Since Ignition works against summoned creatures, it is good against summoners like mummy priests.
  • Works great on the Royal Jelly. Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for rockslimes afterwards, who take little from Ignition.

Tips & Tricks

  • Allies are never harmed by this spell, making it desirable when using allies that are not protected from friendly fire (such as Summonings, Necromancy, and Beogh followers).

History

  • Ignition was added in 0.20.