Difference between revisions of "Maxwell's thermic engine"

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(made preliminary page; I think I've kinda got the gist of the enchantment mechanics, though I don't have exact details)
 
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{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.}}
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{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.
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It becomes more effective when it hits something. This effect fades over time.}}
 
[[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine'''
 
[[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine'''
  
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Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
 
Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
rF-<br>
 
rC-<br>
 
 
Enchantment increases as you land hits and decreases over time
 
Enchantment increases as you land hits and decreases over time
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__NOTOC__
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==Mechanics==
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The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.
  
===Enchantment mechanics===
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This weapon will cauterize a [[hydra]]'s heads like any other edged weapon of flaming, then apply freezing for the chance to slow (without cutting another head).
The enchantment increases by 1 or 2 each time the sword lands a hit, including those from ripostes. This caps out at +14.
 
 
 
The enchantment decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2.
 
  
 
==Desirability==
 
==Desirability==
Double swords are already one of the best one-handed [[Long Blades]], and flaming and freezing are among the best brands available for them. A double sword that can make use of both brands at once and has an enchantment that increases as you use it is an excellent choice for any aspiring sword user. Just make sure you search for additional sources of both fire and cold resistance -- you might be able to butcher just about anything in short order once the sword really gets going, but an [[ice dragon]]'s cold breath or a fireball from an [[orb of fire]] could end your killing spree before it begins.
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High. Double swords are one of the best one-handed [[Long Blades]], and flaming and freezing are great brands on their own. So, as a double sword with both brands, and the potential for high enchant, '''Maxwell's thermic engine'''<ref>{{source ref|0.31.0|art-data.txt|1543}}</ref> is among the strongest one-handers before [[extended]]. (As extended is filled with evil, a [[holy wrath]] weapon will usually come out ahead.)
  
Don't worry about fighting [[hydra]]s with this weapon; it will cauterize their heads like any other weapon of flaming.
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Do note that, in order to increase the enchantment, you actually need to hit. If you're facing high-[[EV]] creatures, it can take a while to get this sword going; a more conventionally enchanted sword may perform better in this circumstance.
  
 
==History==
 
==History==
Maxwell's Thermic Engine was added in [[0.20]], replacing both the [[Dagger of Chilly Death]] and [[Scimitar of Flaming Death]].
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*Prior to [[0.22]], Maxwell's thermic engine gave its wielder rF- and rC-.
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*Maxwell's thermic engine was added in [[0.20]], replacing both the [[Dagger of Chilly Death]] and [[Scimitar of Flaming Death]].
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==References==
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<references/>

Latest revision as of 00:34, 13 July 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.

It becomes more effective when it hits something. This effect fades over time.

Maxwells thermic engine.png the +2 Maxwell's thermic engine

+2 double sword

Simultaneous Flaming and Freezing brands (applies both)
Enchantment increases as you land hits and decreases over time

Mechanics

The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the fencer's gloves), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.

This weapon will cauterize a hydra's heads like any other edged weapon of flaming, then apply freezing for the chance to slow (without cutting another head).

Desirability

High. Double swords are one of the best one-handed Long Blades, and flaming and freezing are great brands on their own. So, as a double sword with both brands, and the potential for high enchant, Maxwell's thermic engine[1] is among the strongest one-handers before extended. (As extended is filled with evil, a holy wrath weapon will usually come out ahead.)

Do note that, in order to increase the enchantment, you actually need to hit. If you're facing high-EV creatures, it can take a while to get this sword going; a more conventionally enchanted sword may perform better in this circumstance.

History

References