Difference between revisions of "Portal Projectile"

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{{flavour|Teleports a fired or thrown missile at a targeted enemy.}}
  
'''Portal Projectile''' is a level 3 [[Translocations]]/[[Hexes]] spell which grants your ranged weapons [[smite]]-targeting.
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Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.
 
 
==Effect==
 
When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between and with substantially increased [[accuracy]] based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional [[MP]]; if you run out of MP, your projectiles travel normally until you regain MP. You may use an ability in the '''a'''bility menu to cancel Portal Projectile before its duration is over and conserve your MP, if you so desire.
 
 
 
Like with all smite-targeted attacks, all [[wall]]s block Portal Projectile, even if you can see through them.
 
 
 
==Strategy==
 
*Its low spell level makes it easy for most characters to master. Any player focused on ranged weapons can benefit from it.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
 
 
 
==Monster Version==
 
The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
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{{spell
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|name=Portal Projectile
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|level=3
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|school1=Translocations
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|school2=Hexes
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|sources=<div>[[Book of the Hunter]]<br>[[Book of Weapons]]</div>
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|castingnoise=3
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|spellnoise=0
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|power cap=50}}
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*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
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*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
*Prior to [[0.14]], the spell wasn't duration based, instead each cast launched one projectile.
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*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
 
*Prior to [[0.5.1]], the spell range wasn't full LOS.
 
*Prior to [[0.5.1]], the spell range wasn't full LOS.

Latest revision as of 17:49, 21 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Teleports a fired or thrown missile at a targeted enemy.

Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

Portal projectile.png Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50
  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.