Difference between revisions of "Atropa"
m (Add a formula for the chance of affecting monsters with darts; un-stub) |
Patrick2011b (talk | contribs) m (-CBA) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version032}} |
{{flavour|It is tipped with a substance that causes blindness and brief confusion.}} | {{flavour|It is tipped with a substance that causes blindness and brief confusion.}} | ||
− | '''Atropa''' is a [[brand]] found only on [[dart]]s. When struck with an atropa-tipped dart, | + | '''Atropa''' is a [[brand]] found only on [[dart]]s. When a creature is struck with an atropa-tipped dart, it will be [[blind]]ed and may become [[confusion|confused]]; the blindness will last longer than the confusion. |
Unlike most brands, atropa's effectiveness is determined by the player's skill in [[Throwing]] and [[Stealth]], and resisted by the target's [[hit dice]]: | Unlike most brands, atropa's effectiveness is determined by the player's skill in [[Throwing]] and [[Stealth]], and resisted by the target's [[hit dice]]: | ||
− | * | + | *The chance is <code>100 - 100 * (HD - 2) / (4 + pow)</code>, where <code>pow = (Throwing + Stealth) * 2 / 3</code><ref>{{source ref|0.32.0|throw.cc|249}}</ref>. |
− | + | *For monsters with [[HD]] < 15, there is a 3% chance to succeed anyway even if the above chance fails. | |
==Strategy== | ==Strategy== | ||
Line 17: | Line 17: | ||
==History== | ==History== | ||
− | Atropa was introduced in [[0.24]], replacing the old [[confusion (brand)|confusion]] brand found on [[needle]]s. | + | *Prior to [[0.32]], atropa-tipped darts couldn't blind players. |
+ | *Atropa was introduced in [[0.24]], replacing the old [[confusion (brand)|confusion]] brand found on [[needle]]s. | ||
==References== | ==References== |
Latest revision as of 01:39, 6 September 2024
It is tipped with a substance that causes blindness and brief confusion. |
Atropa is a brand found only on darts. When a creature is struck with an atropa-tipped dart, it will be blinded and may become confused; the blindness will last longer than the confusion.
Unlike most brands, atropa's effectiveness is determined by the player's skill in Throwing and Stealth, and resisted by the target's hit dice:
- The chance is
100 - 100 * (HD - 2) / (4 + pow)
, wherepow = (Throwing + Stealth) * 2 / 3
[1]. - For monsters with HD < 15, there is a 3% chance to succeed anyway even if the above chance fails.
Contents
Strategy
Atropa is probably most effective when used for setting up stabbing opportunities, but any fight is made easier if your opponent can't see you or think straight.
Atropa works well enough on early threats like gnolls or orc warriors, but without investment in Throwing and/or Stealth, these darts will be mostly useless on monsters by the time you reach the Lair.
Trivia
Atropa refers to a genus of poisonous plants, the most well-known of which is Belladonna (a.k.a. Deadly Nightshade).
History
- Prior to 0.32, atropa-tipped darts couldn't blind players.
- Atropa was introduced in 0.24, replacing the old confusion brand found on needles.
References
- ↑ throw.cc:249 (0.32.0)
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |