Difference between revisions of "Cloak of the Thief"
(upd 0.25, saw it in tournament, no change) |
Patrick2011b (talk | contribs) m (update CBA per commit b41d2f8) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
− | {{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery, | + | {{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog. |
− | [[File: | + | ---- |
+ | |||
+ | “so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement” | ||
+ | |||
+ | -wint, @dril Twitter. July 26, 2016}} | ||
+ | |||
+ | [[File:Urand thief.png]] '''''the +2 cloak of the Thief''''' | ||
+2 [[cloak]] | +2 [[cloak]] | ||
Line 9: | Line 15: | ||
See invisible<br> | See invisible<br> | ||
+50 Stealth<br> | +50 Stealth<br> | ||
− | + | May release clouds of fog and smoke when the wearer takes damage | |
==Desirability== | ==Desirability== | ||
− | + | With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief<ref>{{source ref|0.31.0|art-data.txt|811}}</ref> is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like [[heavy]] weapons) can largely ignore the slaying penalty, but [[quick blade]] users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty. | |
− | == | + | ==History== |
− | + | {{CBA|0.32|the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the [[Noise Dampening]] mutation, but won't stack with it. Also, the enchantment will be lowered from +2 to 0, and the Slay penalty will be removed.}} | |
+ | *Prior to [[0.26]], the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured. | ||
+ | *Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus. | ||
+ | *Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect. | ||
+ | *Prior to [[0.10]], the -3 damage [[slaying]] penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Cloaks]] | [[Category:Cloaks]] |
Latest revision as of 01:15, 9 June 2024
A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog.
“so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement” -wint, @dril Twitter. July 26, 2016 |
+2 cloak
-2 slaying
See invisible
+50 Stealth
May release clouds of fog and smoke when the wearer takes damage
Desirability
With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief[1] is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like heavy weapons) can largely ignore the slaying penalty, but quick blade users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty.
History
- In 0.32, the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the Noise Dampening mutation, but won't stack with it. Also, the enchantment will be lowered from +2 to 0, and the Slay penalty will be removed.
- Prior to 0.26, the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
- Prior to 0.15, this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
- Prior to 0.12, this cloak provided small bonuses to EV and dexterity, as well as evocable invisibility and levitation, but lacked the fog effect.
- Prior to 0.10, the -3 damage slaying penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.
References
- ↑ art-data.txt:811 (0.31.0)