Difference between revisions of "Protection"
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| + | {{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> | ||
| + | Shield: It protects its wearer from harm (+3 to AC).}} | ||
| − | + | The '''protection''' [[brand]]/[[ego]] does the following: | |
| + | *On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.<ref>{{source ref|0.30.1|player.cc|8402}}</ref> Further attacks will increase the duration, to a max. of 5 turns at a time. | ||
| + | *On [[shield]]s, grants a permanent +3 AC bonus. | ||
| − | Unlike | + | ==Desirability== |
| + | Unlike other brands, protection doesn't increase damage, though the AC can be a great help in the early/mid game. However, since the AC boost never increases, it's likely worth replacing later on. | ||
| − | + | Shields of protection are objectively stronger than plain shields. You may prefer a resistance, but since shield [[ego]]s are rare, a shield of protection can be your best option. | |
| − | |||
==History== | ==History== | ||
| − | Prior to [[0.6]], ranged weapons would generate with the protection brand instead of [[Evasion (brand)|evasion]]. | + | *Prior to [[0.19]], weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit. |
| + | *Prior to [[0.6]], ranged weapons would generate with the protection brand instead of [[Evasion (brand)|evasion]]. | ||
| + | |||
| + | ==References== | ||
| + | <references/> | ||
{{brands}} | {{brands}} | ||
| + | |||
[[Category:Brands]] | [[Category:Brands]] | ||
[[Category:Egos]] | [[Category:Egos]] | ||
Latest revision as of 05:58, 29 October 2025
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Weapon: It grants its wielder temporary protection when it strikes (+7 to AC). Shield: It protects its wearer from harm (+3 to AC). |
The protection brand/ego does the following:
- On weapons, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.[1] Further attacks will increase the duration, to a max. of 5 turns at a time.
- On shields, grants a permanent +3 AC bonus.
Desirability
Unlike other brands, protection doesn't increase damage, though the AC can be a great help in the early/mid game. However, since the AC boost never increases, it's likely worth replacing later on.
Shields of protection are objectively stronger than plain shields. You may prefer a resistance, but since shield egos are rare, a shield of protection can be your best option.
History
- Prior to 0.19, weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit.
- Prior to 0.6, ranged weapons would generate with the protection brand instead of evasion.
References
- ↑ player.cc:8402 (0.30.1)
| Brands | |
|---|---|
| Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Artefact only: Curare • Deathbane • Dragon slaying • Reaping • Silver |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
| Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |