Difference between revisions of "Primal Wave"
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{{flavour|Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.}} | {{flavour|Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.}} | ||
− | '''Primal Wave''' is a | + | '''Primal Wave''' is a monster-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]]. |
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+ | This spell deals 50% physical and 50% drowning damage. Amphibious ([[Barachim]], [[Merfolk]], [[Octopode]], grey [[Draconian]]), [[unbreathing]] ([[undead]] species, [[Gargoyle]], [[Djinni]], [[Death Form]], [[Statue Form]]), and [[aquatic]] creatures are immune to drowning, and will take a total of 50% damage from the spell. | ||
{{monsters with spell}} | {{monsters with spell}} | ||
Players can produce a primal wave by [[evocations|evoking]] a [[phial of floods]]. This will also waterlog monsters caught in the wave, acting like [[Silence]] for those that need to breathe. | Players can produce a primal wave by [[evocations|evoking]] a [[phial of floods]]. This will also waterlog monsters caught in the wave, acting like [[Silence]] for those that need to breathe. | ||
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+ | ==History== | ||
+ | {{CBA|0.32|Primal Wave will no longer inflict collision damage when knocking a target into a wall. To compensate, the damage will be slightly increased.}} | ||
+ | *Prior to [[0.30]], Primal Wave did a total of 60% damage to creatures that resisted it. | ||
+ | *Prior to [[0.26]], the water generation was different. | ||
[[Category: Monster spells]] | [[Category: Monster spells]] |
Latest revision as of 15:02, 14 June 2024
Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration. |
Primal Wave is a monster-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water.
This spell deals 50% physical and 50% drowning damage. Amphibious (Barachim, Merfolk, Octopode, grey Draconian), unbreathing (undead species, Gargoyle, Djinni, Death Form, Statue Form), and aquatic creatures are immune to drowning, and will take a total of 50% damage from the spell.
The following enemies cast Primal Wave:
- D Bai Suzhen (dragon) (3d26 damage)
- E Elemental wellspring (3d21 damage)
- m Merfolk aquamancer (3d20 damage)
- @ Norris (3d26 damage)
Players can produce a primal wave by evoking a phial of floods. This will also waterlog monsters caught in the wave, acting like Silence for those that need to breathe.