Difference between revisions of "Unbreathing"

From CrawlWiki
Jump to: navigation, search
m (link)
m (primal wave isn't the only non-engulf source of drowning)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version026}}
+
{{version030}}
'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]], [[mummy]], [[gargoyle]], grey [[draconian]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], [[Fungus Form]], or [[Wisp Form]].
+
'''Unbreathing''' creatures do not require air to survive. For monsters, these include [[undead]], [[nonliving]], and [[plant]]-type enemies. For players, being undead ([[Ghoul]], bloodless [[Vampire]], [[Mummy]]), a [[Gargoyle]] or [[Djinni]], or certain forms ([[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]]) makes you unbreathing.
  
Because these must be inhaled to affect their victim, unbreathing creatures are unaffected by [[Mephitic Cloud|mephitic]], [[miasma]], or [[Poisonous Cloud|poisonous]] [[cloud]]s, but are susceptible to other harmful clouds (such as [[Conjure Flame|flaming]], [[Freezing Cloud|freezing]], or [[Cloud#Mutagenic|mutagenic]]). Unbreathing creatures are also immune to [[asphyxiation]] damage (such as through [[curare]] needles or [[water elemental]]s), and take reduced damage from [[Primal Wave]]. Note, however, that unbreathing creatures can still drown in [[deep water]] (with the exception of grey [[Draconian]]s, who specifically have the ability to move through deep water, albeit slowly and awkwardly).
+
Unbreathing creatures are immune to [[engulf]] and [[asphyxiation|drowning]] damage. They are also immune to "spore" effects: the sleep of [[sleepcap]]s, and the confusion of [[ballistomycete spore]]s, [[wandering mushroom]]s, and players in [[Fungus Form]].
  
 
==History==
 
==History==
*In [[0.27]], the unbreathing was removed. [[Gargoyle]]s and grey [[Draconian]]s are now vunerable to various cloud effects, while the [[undead]] are naturally immune to all these effects.
+
*Prior to [[0.27]], unbreathing gave explicit immunity to [[curare]]'s damage (but not the poison/slow), [[Mephitic Cloud]], poison clouds, and [[miasma]]/[[Sick]]ness. Note that most unbreathing monsters were already immune to these effects, due to their [[holiness]]. Also, grey [[Draconian]]s had unbreathing. (In 0.27, they gained amphibiousness, which allows them to resist drowning).
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 15:46, 28 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Unbreathing creatures do not require air to survive. For monsters, these include undead, nonliving, and plant-type enemies. For players, being undead (Ghoul, bloodless Vampire, Mummy), a Gargoyle or Djinni, or certain forms (Ice Form, Statue Form, Lich Form, Tree Form, or Wisp Form) makes you unbreathing.

Unbreathing creatures are immune to engulf and drowning damage. They are also immune to "spore" effects: the sleep of sleepcaps, and the confusion of ballistomycete spores, wandering mushrooms, and players in Fungus Form.

History

  • Prior to 0.27, unbreathing gave explicit immunity to curare's damage (but not the poison/slow), Mephitic Cloud, poison clouds, and miasma/Sickness. Note that most unbreathing monsters were already immune to these effects, due to their holiness. Also, grey Draconians had unbreathing. (In 0.27, they gained amphibiousness, which allows them to resist drowning).
  • Prior to 0.26, unbreathing creatures were not immune to miasma.