Difference between revisions of "Executioner"
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==History== | ==History== | ||
− | * | + | *Prior to [[0.27]], executioners could cast [[Pain]]. |
[[Category:Demon]] | [[Category:Demon]] |
Latest revision as of 21:02, 6 January 2024
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Executioner 1 | |
---|---|
HP | 43-88 |
HD | 12 |
XP | 1544 |
Speed | 20 |
AC | 10 |
EV | 15 |
Will | 140 |
Attack1 | 30 (hit: plain) |
Attack2 | 10 (hit: plain) |
Attack3 | 10 (hit: plain) |
Resistances | rF+ rC+ rElec rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Executioner, Executioner |
Flags | Fighter See invisible |
A horribly powerful and swift demon, its shape obscured by a cloud of swirling scythe-like blades. |
Contents
Useful Info
Executioners are terrifying tier-1 demons that move at twice normal speed. Against poorly armoured characters, they can deal huge amounts of damage very quickly, especially since they usually haste themselves at the start of a fight.
Spells
Spell set I | ||
---|---|---|
Slot1 | Haste | Magical flag |
Tips & Tricks
- Spellcasters should kill executioners at range or escape as quickly as possible, as anything with low AC will be torn to shreds in melee. They can't fly, so hiding behind deep water or lava will thwart them.
- Characters with high AC and GDR can engage them in melee with reasonable safety, as their individual attacks aren't too bad.
- They are somewhat resistant to all elements, so use physical attacks, holy wrath, or irresistible attacks against them.
History
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Demonic holiness
- Large monsters
- Fighter
- See invisible
- Monsters
- Spellcaster
- Demon