Difference between revisions of "Quicksilver elemental"
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− | {{ | + | {{version031}} |
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Quicksilver elementals''' are | + | '''Quicksilver elementals''' are antimagic menaces found in the [[Iron City of Dis]]. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Players should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as [[haste]] or [[might]]. Also, they can dispel your {{Blue|Tele}} status, preventing you from [[teleport]]ing away. |
− | + | *Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar. | |
− | *Casters should avoid being hit in melee | + | |
==History== | ==History== | ||
− | Quicksilver elementals were added in [[0.28]]. | + | *Quicksilver elementals were added in [[0.28]]. |
Latest revision as of 16:47, 19 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental E | |
---|---|
HP | 52-107 |
HD | 16 |
XP | 1245 |
Speed | 10 |
AC | 1 |
EV | 20 |
Will | Immune |
Attack1 | 30 (hit: antimagic)
|
Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, quicksilver elemental |
Flags | See invisible Batty Unbreathing Unblindable |
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal. |
Contents
Useful Info
Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
Spells
Spell set I | ||
---|---|---|
Slot1 | Quicksilver Bolt (3d20) | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- Players should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste or might. Also, they can dispel your Tele status, preventing you from teleporting away.
- Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar.
History
- Quicksilver elementals were added in 0.28.
Categories:
- 0.31 articles
- Hit type
- Antimagic flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- See invisible
- Batty
- Unbreathing monsters
- Unblindable
- Monsters
- Spellcaster