Difference between revisions of "Doom hound"
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==Useful Info== | ==Useful Info== | ||
− | '''Doom hounds''' are [[demon]]ic [[list of canines|canines]] that roam the realm of [[Tartarus]] or under the companionship of [[Grunn]]. | + | '''Doom hounds''' are [[demon]]ic [[list of canines|canines]] that roam the realm of [[Tartarus]] or under the companionship of [[Grunn]]. |
+ | |||
+ | They can use Doom Howl, which gives you the Howl status condition. For the next several turns, other denizens of Tartarus (such as [[putrid mouth]]s, [[shadow dragon]]s, [[tormentor]]s, or even [[Tzitzimimeh]]) will be called in to near your location. These reinforcements are not [[summon]]s, immune to [[abjuration]] and worth XP and [[piety]]. | ||
+ | |||
+ | Each particular hound can only affect you once with Doom Howl. If you resist it with [[willpower]], the hound can continue to Doom Howl until it succeeds. | ||
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *With Will++++, Doom Howl has a <10% chance of success. With max willpower (Will+++++), Doom Howl can never succeed. But in Tartarus, willpower is halved - you won't have this amount of will in practice. |
− | * | + | *Doom hounds have very low will themselves, especially for the Hells. A simple [[wand of paralysis]] will shut them down long enough to smash them. |
*If you can't kill them before they get a howl off, try to retreat to an area where you can duck out of sight of any particularly nasty summons. | *If you can't kill them before they get a howl off, try to retreat to an area where you can duck out of sight of any particularly nasty summons. | ||
*A [[potion of cancellation]] will remove the Howl status, if you're in a pinch. | *A [[potion of cancellation]] will remove the Howl status, if you're in a pinch. | ||
+ | *Despite being named Doom ''Howl'', [[silence]] will not prevent this ability. | ||
==History== | ==History== | ||
*Prior to [[0.30]], Doom Howl was not resisted by [[willpower]]. | *Prior to [[0.30]], Doom Howl was not resisted by [[willpower]]. | ||
*Doom hounds were introduced in [[0.18]]. | *Doom hounds were introduced in [[0.18]]. |
Latest revision as of 04:47, 9 June 2023
doom hound h | |
---|---|
HP | 72-147 |
HD | 20 |
XP | 3392 |
Speed | 13 |
AC | 6 |
EV | 13 |
Will | 20 |
Attack1 | 45 (bite: plain) |
Attack2 | 30 (claw: plain)
|
Resistances | rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Medium |
Type | hound, doom hound |
Flags | See invisible Unblindable |
A demon lapdog of the queen of Tartarus, bound to hunt her enemies. The first time a foe hears its howl, it will echo in their mind, calling nightmarish creatures to hunt them. Those who survive have the small consolation of being inoculated against that particular hound's howl.
“Standing over Hugo, and plucking at his throat, there stood a foul thing, a great, black beast, shaped like a hound, yet larger than any hound that ever mortal eye has rested upon. And even as they looked the thing tore the throat out of Hugo Baskerville...” |
Contents
Useful Info
Doom hounds are demonic canines that roam the realm of Tartarus or under the companionship of Grunn.
They can use Doom Howl, which gives you the Howl status condition. For the next several turns, other denizens of Tartarus (such as putrid mouths, shadow dragons, tormentors, or even Tzitzimimeh) will be called in to near your location. These reinforcements are not summons, immune to abjuration and worth XP and piety.
Each particular hound can only affect you once with Doom Howl. If you resist it with willpower, the hound can continue to Doom Howl until it succeeds.
Spells
Spell set I | ||
---|---|---|
Slot1 | Doom Howl | Natural flag |
Tips & Tricks
- With Will++++, Doom Howl has a <10% chance of success. With max willpower (Will+++++), Doom Howl can never succeed. But in Tartarus, willpower is halved - you won't have this amount of will in practice.
- Doom hounds have very low will themselves, especially for the Hells. A simple wand of paralysis will shut them down long enough to smash them.
- If you can't kill them before they get a howl off, try to retreat to an area where you can duck out of sight of any particularly nasty summons.
- A potion of cancellation will remove the Howl status, if you're in a pinch.
- Despite being named Doom Howl, silence will not prevent this ability.