Difference between revisions of "Jessica"
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==Useful Info== | ==Useful Info== | ||
− | '''Jessica''' is a weak [[unique]] caster found on | + | '''Jessica the Apprentice Sorceress''' is a weak [[unique]] caster found very early on. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack [[wand]] that can make her dangerous. |
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==Location== | ==Location== | ||
*[[The Dungeon]]:2-3 | *[[The Dungeon]]:2-3 | ||
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− | + | ==Tips & Tricks== | |
− | + | *Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape. | |
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− | + | [[Category:Human]] | |
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Latest revision as of 00:15, 30 November 2019
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Jessica @ | |
---|---|
HP | 6-13 |
HD | 1 |
XP | 37 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 10 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded Unique Female |
An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed. |
Contents
Useful Info
Jessica the Apprentice Sorceress is a weak unique caster found very early on. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack wand that can make her dangerous.
Location
- The Dungeon:2-3
Spells
Spell set I | ||
---|---|---|
Slot1 | Pain (d14) | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Blink | Wizard flag |
Tips & Tricks
- Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape.