Difference between revisions of "Corona"

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("sources" subsection, consistent with other statuses. also, only players are immune to halo's increase to-hit effect (orc went from 11% -> 18% chance to hit when wielding orb of light))
m (bring back recently removed info and put it in History)
 
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''For the mechanic sometimes referred to as "glow", see [[magic contamination]].''
 
''For the mechanic sometimes referred to as "glow", see [[magic contamination]].''
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{{flavour|Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.}}
  
'''Corona''' (also known as "'''glowing'''" or "'''backlit'''") is a [[status effect]] and monster-onlyspell which causes the target to glow with an aura of light.  
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'''Corona''' (also known as "'''glowing'''" or "'''backlit'''") is a [[status effect]] and monster-only spell which causes the target to glow with an aura of light.  
  
 
==Effect==
 
==Effect==
The Corona status prevents you from going [[invisible]], reduces your [[stealth]], and makes you easier to hit (attackers gain a [[to-hit]] bonus of <code>1d8 + 1</code>).
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The Corona status prevents you from going [[invisible]], greatly reduces your [[stealth]], and makes you easier to hit (attackers gain a [[to-hit]] bonus of <code>1d8 + 1</code>). Monsters inflicted by Corona are affected in a similar fashion, though monsters don't have any stealth to reduce.
 
 
This status is negated by being in [[Dithmenos]]' [[Shadow Form]].
 
  
 
==Sources==
 
==Sources==
 
Other than the Corona spell, the following sources can inflict the Corona status:
 
Other than the Corona spell, the following sources can inflict the Corona status:
*Evoking a [[piece from Xom's chessboard]] has a 10% chance to inflict Corona.
 
 
*[[Ru]]'s Aura of Power may inflict the Corona status on monsters.
 
*[[Ru]]'s Aura of Power may inflict the Corona status on monsters.
 
*[[Zin]]'s Recite may inflict Corona on monsters.
 
*[[Zin]]'s Recite may inflict Corona on monsters.
*[[Meteorae]] have an innate [[Glowing (mutation)|glowing mutation]].
 
  
 
The following don't inflict the Corona status directly, but causes the same effect:
 
The following don't inflict the Corona status directly, but causes the same effect:
*[[Magic contamination]] above 5000 causes glowing, among other unpleasant effects.
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*[[Magic contamination]] above 5000 (yellow or higher) causes glowing, among other unpleasant effects.
 
*Setting a target ablaze with [[Sticky Flame]] also causes them to glow.
 
*Setting a target ablaze with [[Sticky Flame]] also causes them to glow.
*A [[halo]] will backlight all creatures within it.  
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*A [[halo]] will backlight all creatures within it.
: When you emit a halo, you can't go invisible, but enemies don't get the accuracy bonus against you.
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When you emit a halo, the accuracy bonus does ''not'' apply against you - you aren't any easier to hit. It will, however, reduce your stealth.
  
==Spell==
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==Monster Spell==
 
The Corona spell must have line of fire to the target to cast, and it must overcome the target's [[willpower]] to inflict the status.
 
The Corona spell must have line of fire to the target to cast, and it must overcome the target's [[willpower]] to inflict the status.
  
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==History==
 
==History==
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*Prior to [[0.32]], [[Shadow Form]] provided an immunity to Corona.
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*Prior to [[0.31]], the player could apply Corona by evoking a [[piece from Xom's chessboard]]. Also, [[Meteorae]] had an innate glowing [[mutation]].
 
{{spell
 
{{spell
 
|name=Corona
 
|name=Corona
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*Prior to [[0.28]], Corona was a player-castable level 1 Hexes spell. [[Enchanter]]s and [[Arcane Marksmen]] started with Corona memorized.
 
*Prior to [[0.28]], Corona was a player-castable level 1 Hexes spell. [[Enchanter]]s and [[Arcane Marksmen]] started with Corona memorized.
 
*Prior to [[0.13]], a target affected by Corona could cancel this effect by going [[invisible]].
 
*Prior to [[0.13]], a target affected by Corona could cancel this effect by going [[invisible]].
*In [[0.10]] Corona received a power boost (+50% to spellpower).
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*In [[0.10]], Corona received a 50% boost to spellpower.

Latest revision as of 15:39, 13 January 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For the mechanic sometimes referred to as "glow", see magic contamination.

Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.

Corona (also known as "glowing" or "backlit") is a status effect and monster-only spell which causes the target to glow with an aura of light.

Effect

The Corona status prevents you from going invisible, greatly reduces your stealth, and makes you easier to hit (attackers gain a to-hit bonus of 1d8 + 1). Monsters inflicted by Corona are affected in a similar fashion, though monsters don't have any stealth to reduce.

Sources

Other than the Corona spell, the following sources can inflict the Corona status:

  • Ru's Aura of Power may inflict the Corona status on monsters.
  • Zin's Recite may inflict Corona on monsters.

The following don't inflict the Corona status directly, but causes the same effect:

  • Magic contamination above 5000 (yellow or higher) causes glowing, among other unpleasant effects.
  • Setting a target ablaze with Sticky Flame also causes them to glow.
  • A halo will backlight all creatures within it.

When you emit a halo, the accuracy bonus does not apply against you - you aren't any easier to hit. It will, however, reduce your stealth.

Monster Spell

The Corona spell must have line of fire to the target to cast, and it must overcome the target's willpower to inflict the status.

The following enemies cast Corona:

History

Corona.png Corona
Level 1
School1 Hexes
Source(s)
Casting noise 1
Spell noise 0
  • Prior to 0.28, Corona was a player-castable level 1 Hexes spell. Enchanters and Arcane Marksmen started with Corona memorized.
  • Prior to 0.13, a target affected by Corona could cancel this effect by going invisible.
  • In 0.10, Corona received a 50% boost to spellpower.