Difference between revisions of "Sixfirhy"

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{{monster info}}
 
==Useful Info==
 
==Useful Info==
 
'''Sixfirhies''' are [[electricity]]-themed [[tier-3 demon]]s. With a speed of 40 - and even faster when moving - they are easily the fastest creatures in the game. Getting hit 4 times by (15 + 9-12 elec damage) is very painful.  
 
'''Sixfirhies''' are [[electricity]]-themed [[tier-3 demon]]s. With a speed of 40 - and even faster when moving - they are easily the fastest creatures in the game. Getting hit 4 times by (15 + 9-12 elec damage) is very painful.  
  
Fortunately, sixfirthies pass 2/3 of their actions; they'll move in bursts of a few turns every now and then. They can be found in [[the Abyss]], [[Pandemonium]], or created by the [[Summon Demon]] spell.
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Fortunately, sixfirhies pass 2/3 of their actions; they'll move in bursts of a few turns every now and then. They can be found in [[the Abyss]], [[Pandemonium]], or created by the [[Summon Demon]] spell.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Sixfirhies are big threats for something that [[kobold demonologist]]s and [[orc sorcerer]]s can summon. In theory, their melee can deal 108 damage per [[decaAut]], and as they move 6.6 tiles per turn, it's nearly impossible to run from them. A sixfirthy will only move 1/3rd of the time, but there's always a chance that it gets to act every time. Treat them with respect.
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*Sixfirhies are big threats for something that [[kobold demonologist]]s and [[orc sorcerer]]s can summon. In theory, their melee can deal 108 damage per [[decaAut]], and as they move up to 6.6 tiles per turn, it's nearly impossible to run from them. A sixfirthy will only move 1/3rd of the time, but there's always a chance that it gets to act every time. Treat them with respect.
 
*Since they rely on fast, but weak attacks, [[AC]] is a very effective defense (especially if you have rElec).
 
*Since they rely on fast, but weak attacks, [[AC]] is a very effective defense (especially if you have rElec).
  

Latest revision as of 23:47, 25 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
sixfirhy 3Sixfirhy.png
HP 25-52
HD 7
XP 504
Speed 40 (move: 60%)
AC 2
EV 20
Will 60
Attack1 15 (hit: electricity)


Resistances rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Little
Type sixfirhy, sixfirhy
Flags
A small vile creature that moves in bursts, stopping then darting with lightning speed. It sprays sparks as it goes.

“I saw a mouth jeering. A smile of melted red iron ran over it. Its laugh was full of nails rattling. It was a child’s dream of a mouth.
A fist hit the mouth: knuckles of gun-metal driven by an electric wrist and shoulder. It was a child’s dream of an arm.
The fist hit the mouth over and over, again and again. The mouth bled melted iron, and laughed its laughter of nails rattling.
And I saw the more the fist pounded the more the mouth laughed. The fist is pounding and pounding, and the mouth answering.”
-Carl Sandburg, “Gargoyle”, _Cornhusker_. 1918.

Useful Info

Sixfirhies are electricity-themed tier-3 demons. With a speed of 40 - and even faster when moving - they are easily the fastest creatures in the game. Getting hit 4 times by (15 + 9-12 elec damage) is very painful.

Fortunately, sixfirhies pass 2/3 of their actions; they'll move in bursts of a few turns every now and then. They can be found in the Abyss, Pandemonium, or created by the Summon Demon spell.

Tips & Tricks

  • Sixfirhies are big threats for something that kobold demonologists and orc sorcerers can summon. In theory, their melee can deal 108 damage per decaAut, and as they move up to 6.6 tiles per turn, it's nearly impossible to run from them. A sixfirthy will only move 1/3rd of the time, but there's always a chance that it gets to act every time. Treat them with respect.
  • Since they rely on fast, but weak attacks, AC is a very effective defense (especially if you have rElec).

Trivia

  • The sixfirhy's name comes from a cat walking across a keyboard. (The original string of characters was "sxFR:?)hyyyyyyyy-\-".)

History

  • Prior to 0.19, sixfirhies could heal from electrical damage, although overcharging could kill them. Also they were tier-4 demons.