Difference between revisions of "Rupert"

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==Tips & Tricks==
 
==Tips & Tricks==
*All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You won't die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good [[willpower]] is recommended if you want to fight him.
+
*All sources of [[paralysis]] are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good [[willpower]] is recommended if you want to fight him.
*Even if you ignore the paralysis threat, he is a fairly strong opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has the HP to shrug off weaker attacks.
+
**A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a [[hydra]]. Being paralysed next to said hydra is almost certain death.  
*Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD}] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to be effective.
+
*Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.
 +
*Rupert has the resistances of a [[death yak]]: his [[willpower]] is great, and his [[HD]] is quite high. [[Hexes]], hex [[wand]]s, [[datura]] darts, and [[Mephitic Cloud]] are unlikely to be effective.
 
*Thankfully, he has no other resistances, beyond what equipment might give him.
 
*Thankfully, he has no other resistances, beyond what equipment might give him.
**[[Curare]] darts, if one hits, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
+
**[[Curare]] darts, if he isn't wearing [[poison resistance]] armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.  
 
**If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not.
 
**If he spawns with an [[axe]], Rupert can mow down weak summons like its nothing. However, a few [[cactus giant]]s are strong enough to take him down, axe or not.
 
**Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help.
 
**Rupert cannot [[see invisible]]. If you need to get away, or get an edge in combat, a [[potion of invisibility]] can help.
 
**If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk).
 
**If you got decent [[Evocations]] skill, a [[phial of floods]] prevents him from using Paralyse (but does not prevent berserk).
*Rupert has a chance of spawning with one of the rare two-handeders, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one, but actually taking it is easier said than done.
+
*Rupert has a chance of spawning with one of the rare two-handers, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one, but actually taking it from Rupert is easier said than done.
  
 
==History==
 
==History==

Latest revision as of 16:09, 24 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Rupert @Rupert.png
HP 79-160
HD 16
XP 2939
Speed 10
AC 7
EV 8
Will 100
Attack1 21 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Unique
Male
A human whose savage roars bring terror to all those who hear them.

Useful Info

Rupert the Wild is a unique human berserker who always wields a branded two-handed weapon. He'll attempt to disable you before rushing in, dealing obscene damage when berserked.

Location

Spells

Spell set I
Slot1 Paralyse Vocal flag
Slot2 Confuse Vocal flag
Slot3 Berserker Rage Natural flag

Tips & Tricks

  • All sources of paralysis are extremely deadly, and Rupert is no exception. You can be paralysed for up to 5 turns. During this time, Rupert can berserk, close 6 tiles of distance, and still get 1-2 attacks off. You might not die, but you'll be next to a berserk Rupert, who can deal 54+ damage per swing. Good willpower is recommended if you want to fight him.
    • A sudden Rupert appearance can turn a bad situation into a horrible one. Say you were having trouble against a hydra. Being paralysed next to said hydra is almost certain death.
  • Even if you ignore the paralysis threat, he is a fairly dangerous opponent for Lair. He is strong enough to punch through melee fighters at this point in the game, and has enough HP to shrug off weaker attacks.
  • Rupert has the resistances of a death yak: his willpower is great, and his HD is quite high. Hexes, hex wands, datura darts, and Mephitic Cloud are unlikely to be effective.
  • Thankfully, he has no other resistances, beyond what equipment might give him.
    • Curare darts, if he isn't wearing poison resistance armour, will slow him down. This lets you keep pace with a berserk Rupert, and makes him weaker overall.
    • If he spawns with an axe, Rupert can mow down weak summons like its nothing. However, a few cactus giants are strong enough to take him down, axe or not.
    • Rupert cannot see invisible. If you need to get away, or get an edge in combat, a potion of invisibility can help.
    • If you got decent Evocations skill, a phial of floods prevents him from using Paralyse (but does not prevent berserk).
  • Rupert has a chance of spawning with one of the rare two-handers, such as a triple sword or executioner's axe. It's great if you were looking for one, but actually taking it from Rupert is easier said than done.

History

  • Prior to 0.28, Rupert could see invisible.
  • While he and his spell set were unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper in 0.9. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loudly enough.