Difference between revisions of "Ring of regeneration"

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(Updated flavour for 0.11, cleaned up)
(Ring of regen is now obsolete.)
 
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However, this healing comes at a cost. Every turn that the ring provides any HP- or sickness-recovery effect, your metabolism is increased by 3 (twice that of the average character). This metabolism increase does not apply when you are at full health and not sick, so there's no need to fear it starving you when you don't even need healing. Also, characters that have no hunger clock to speak of ([[mummies]] and [[lichform]]) can wear them without fear, enjoying the benefits at no cost.
 
However, this healing comes at a cost. Every turn that the ring provides any HP- or sickness-recovery effect, your metabolism is increased by 3 (twice that of the average character). This metabolism increase does not apply when you are at full health and not sick, so there's no need to fear it starving you when you don't even need healing. Also, characters that have no hunger clock to speak of ([[mummies]] and [[lichform]]) can wear them without fear, enjoying the benefits at no cost.
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==Desirability==
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Sources of regeneration are generally very welcome. Reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their [[score]]. Don't be afraid to swap it out for a needed resistance, however, if you suddenly find yourself facing down a particularly dangerous foe; regenerating a couple HP is much less critical than preventing a massive amount of damage in the first place.
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==History==
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In [[0.16]], the ring of regeneration was replaced with the [[amulet of regeneration]].
  
 
[[Category:Ring]]
 
[[Category:Ring]]

Latest revision as of 04:18, 17 April 2015

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Jewellery
Name Ring of regeneration
Icon Ring of regeneration.png
This wonderful ring greatly increases the recuperative powers of its wearer, but also considerably speeds his or her metabolism while doing so.

A ring of regeneration increases its wearer's regeneration rate by 40, greatly hastening the HP recovery rate of your character. This benefit becomes less pronounced as your max HP rises, but its effect is always substantial. When natural healing is unavailable, the ring's effects are less impressive; deep dwarves and bloodless vampires gain no HP regeneration whatsoever from wearing it, but it does help you recover from sickness significantly faster.

However, this healing comes at a cost. Every turn that the ring provides any HP- or sickness-recovery effect, your metabolism is increased by 3 (twice that of the average character). This metabolism increase does not apply when you are at full health and not sick, so there's no need to fear it starving you when you don't even need healing. Also, characters that have no hunger clock to speak of (mummies and lichform) can wear them without fear, enjoying the benefits at no cost.

Desirability

Sources of regeneration are generally very welcome. Reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their score. Don't be afraid to swap it out for a needed resistance, however, if you suddenly find yourself facing down a particularly dangerous foe; regenerating a couple HP is much less critical than preventing a massive amount of damage in the first place.

History

In 0.16, the ring of regeneration was replaced with the amulet of regeneration.