Difference between revisions of "Ballistomycete"
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{{version011}} | {{version011}} | ||
+ | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
|name=ballistomycete | |name=ballistomycete | ||
+ | |glyph={{Magenta|f}} | ||
|tile=[[File:Ballistomycete.png]] | |tile=[[File:Ballistomycete.png]] | ||
− | + | |flags={{Stationary flag}}<br>{{No exp gain flag}} | |
− | |flags={{Stationary flag}}<br>{{No exp gain flag}} | + | |resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}} |
− | |resistances={{Poison resistance}}, {{Negative energy resistance}}, {{Torment resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=0 | |max_chunks=0 | ||
|meat={{No corpse}} | |meat={{No corpse}} | ||
− | |xp= | + | |xp=0 |
|holiness={{Plant}} | |holiness={{Plant}} | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
− | |hp_range=20 - 32 | + | |hp_range=20-32 |
− | |||
|armour_class=1 | |armour_class=1 | ||
|evasion=0 | |evasion=0 | ||
− | |habitat= | + | |habitat=Land |
− | |speed=0 | + | |speed= 0 |
− | |size={{ | + | |size={{tiny}} |
|item_use={{Uses nothing}} | |item_use={{Uses nothing}} | ||
|attack1= | |attack1= | ||
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|attack4= | |attack4= | ||
|hit_dice=4 | |hit_dice=4 | ||
− | |||
− | |||
− | |||
|intelligence={{Plant intelligence}} | |intelligence={{Plant intelligence}} | ||
|genus=fungus | |genus=fungus | ||
|species=ballistomycete | |species=ballistomycete | ||
}} | }} | ||
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+ | <!--monster-bot-end--> | ||
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{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon.}} | {{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon.}} | ||
Revision as of 19:39, 2 May 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
ballistomycete f | |
---|---|
HP | 20-32 |
HD | 4 |
XP | 0 |
Speed | 0 |
AC | 1 |
EV | 0 |
Will | Immune
|
Resistances | rPois+, rN+++, rTorm, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, ballistomycete |
Flags | Stationary No experience gain |
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. |
Contents
Useful Info
A ballistomycete is a plant-type monster, capable of spawning giant spores for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the level and spitting out explosive spores at you endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.
Ballistomycete Life Cycle
- After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage, confusion, and food destruction. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
- When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
- If you kill an active ballistomycete, a random number of other ballistomycetes will activate.
- There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
- Killing the entire colony will remove all moldy floor tiles, reward you with experience, and display the message:
Having destroyed the fungal colony, you feel a bit more experienced.
Hyperactive Ballistomycete
Followers of Fedhas Madash may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of giant spores before eventually dying, leaving more ballistomycetes in their wake.
This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.
Be sure to keep your distance! |
Tips & Tricks
- Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.
- Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
- Conservation will protect your food from contamination, and clarity will stop you from being confused, but it's best not to get caught in spore explosions at all. A wand of magic darts can reliably one-shot them.
- If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.