Difference between revisions of "Centaur warrior"
| Line 13: | Line 13: | ||
|magic_resistance=36 | |magic_resistance=36 | ||
|hp_range=33-64 | |hp_range=33-64 | ||
| + | |avg_hp=48 | ||
|armour_class=4 | |armour_class=4 | ||
|evasion=8 | |evasion=8 | ||
| Line 24: | Line 25: | ||
|attack4= | |attack4= | ||
|hit_dice=9 | |hit_dice=9 | ||
| + | |base_hp=3 | ||
| + | |extra_hp=5 | ||
| + | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=centaur | |genus=centaur | ||
Revision as of 20:22, 2 May 2013
| centaur warrior c | |
|---|---|
| HP | 33-64 |
| HD | 9 |
| XP | 949 |
| Speed | 15 |
| AC | 4 |
| EV | 8 |
| Will | 36 |
| Attack1 | 16 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | centaur, centaur |
| Flags | Fighter Speaks Warm-blooded |
| A muscular centaur, a veteran of numerous battles, armed with well-made weapons and able to use them skillfully. |
Useful Info
Centaur warriors fight using the same tactics as standard centaurs, but are an order of magnitude more dangerous. They have enough HP to last a few hits and can easily deal over 30 damage per turn when at range. They are usually accompanied by a herd of lesser centaurs, and can be found in the middle-to-late Dungeon and the Vaults.
Tips & Tricks
- Repel Missiles and (preferably) Deflect Missiles are lifesavers for fragile characters here.
- They're gruesome at range, so lure them into melee to remove their biggest advantage. Confusing them first and taking advantage of corners makes this much less suicidal.