Difference between revisions of "Donald"

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|magic_resistance=93
 
|magic_resistance=93
 
|hp_range=84
 
|hp_range=84
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|avg_hp=84
 
|armour_class=3
 
|armour_class=3
 
|evasion=10
 
|evasion=10
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|attack4=
 
|attack4=
 
|hit_dice=14
 
|hit_dice=14
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|base_hp=0
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|extra_hp=0
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|fixed_hp=84
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|genus=human

Revision as of 20:23, 2 May 2013

Donald @Donald.png
HP 84
HD 14
XP 2423
Speed 10
AC 3
EV 10
Will 93
Attack1 26 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Speaks
Unique
Warm-blooded


An adventurer like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.

Useful Info

Donald is an unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and fairly resistant to magic. You can usually find a good wand on him, and he'll always be carrying a shield (often one of reflection).

Location

Tips & Tricks

  • If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (Nothing ruins your day more than a reflected Lehudib's Crystal Spear). Casters should test his shield for reflection with a weak spell before attempting anything that could potentially kill you.
  • His HD means he's still susceptible to Mephitic Cloud, and when he's confused his blocking ability and reflection powers will be nullified.

History

Donald received a significant upgrade in 0.6.