Difference between revisions of "Hell knight"
Line 13: | Line 13: | ||
|magic_resistance=40 | |magic_resistance=40 | ||
|hp_range=51-83 | |hp_range=51-83 | ||
+ | |avg_hp=67 | ||
|armour_class=0 | |armour_class=0 | ||
|evasion=10 | |evasion=10 | ||
Line 24: | Line 25: | ||
|attack4= | |attack4= | ||
|hit_dice=10 | |hit_dice=10 | ||
+ | |base_hp=4 | ||
+ | |extra_hp=5 | ||
+ | |fixed_hp=0 | ||
|intelligence={{High intelligence}} | |intelligence={{High intelligence}} | ||
|genus=human | |genus=human |
Revision as of 20:56, 2 May 2013
hell knight @ | |
---|---|
HP | 51-83 |
HD | 10 |
XP | 815 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 40 |
Attack1 | 26 (hit: plain)
|
Resistances | damnation |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Fighter Speaks Evil Spellcaster Warm-blooded |
A heavily armoured warrior, in league with the powers of Hell, usually accompanied by unsavoury beings of his ilk. |
Useful Info
Hell knights are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent fire immunity, are not vulnerable to holy wrath weapons, and usually travel in packs. Their appearance often signifies the presence of Margery.
Spells
Spell set I | |
---|---|
Slot1 | Pain (d13) |
Slot2 | Bolt of Fire (3d18) |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | Blink |
Spell set II | |
---|---|
Slot1 | Pain (d13) |
Slot2 | Throw Flame (3d8) |
Slot3 | Haste |
Slot4 | none |
Slot5 | none |
Slot6 | Haste |
Tips & Tricks
- Even characters specialized in melee combat should try not to face more than one at a time; they can pack surprisingly potent branded weapons.
- Fire resistance will help keep you from being roasted at range.
- Make sure to check out their gear; demonic weapons are very common.