Difference between revisions of "White imp"
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Revision as of 13:40, 3 May 2013
white imp 5 | |
---|---|
HP | 6-16 |
HD | 2 |
XP | 10 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 8 |
Attack1 | 4 (hit: cold: 2-5)
|
Resistances | rC++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Fire, Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Little |
Type | white imp, white imp |
Flags | Speaks Flying Silence immune |
A small and mischievous minor demon covered in frost. |
Useful Info
White imps are extremely irritating tier-5 demons. Their melee and ranged attacks are all cold-aligned, allowing them to destroy your potions from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding the Ice Cave, as well as in the Hells (primarily Cocytus), the Abyss, and Pandemonium.
Spells
Spell set | |
---|---|
Slot1 | Throw Frost (3d5) |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- Conservation will greatly reduce their ability to destroy your potions, as will stashing your excess.
- You can summon your own white imps with the Call Imp spell. They provide the best ranged firepower of all the possible imps.
Categories:
- Hit type
- Cold flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Fire vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Demonic holiness
- Little monsters
- Speaking monster
- Flying
- Silence Immune
- Monsters
- Spellcaster