Difference between revisions of "Stone of earth elementals"
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[[File:Dcss-datachart-stoneofearthelementals-friendly-summon-percentage.png|center|Selecting the skills you want to be trained]] | [[File:Dcss-datachart-stoneofearthelementals-friendly-summon-percentage.png|center|Selecting the skills you want to be trained]] | ||
− | Getting one friendly | + | |
+ | Getting one friendly summon is guaranteed by Earth Magic skill 5, two are guaranteed by 10, etc. up to an effective max of five summons at Earth Magic skill 25. | ||
+ | |||
==Strategy== | ==Strategy== | ||
Earth elementals are the most cooperative of the elemental kinds, requiring an Earth Magic skill of only 5 to max out their friendliness rate. This makes them perfect for use by characters who want access to summoned allies but don't want to waste much [[XP]] training skills they won't use. While earth elementals are frustratingly slow, they hit hard and can take a punch or two from most opponents. | Earth elementals are the most cooperative of the elemental kinds, requiring an Earth Magic skill of only 5 to max out their friendliness rate. This makes them perfect for use by characters who want access to summoned allies but don't want to waste much [[XP]] training skills they won't use. While earth elementals are frustratingly slow, they hit hard and can take a punch or two from most opponents. | ||
− | The slow nature of Earth elementals can be an asset. | + | The slow nature of Earth elementals can be an asset. Because they're not ahead of you, they're not stealing part of your XP by taking your kills. If you're in a corridor and you need to escape a situation, they're always behind you; you double back through them and they save your virtual life. |
− | ==Tips | + | ==Tips & Tricks== |
This can be used as a (very slow) form of [[Wand of digging|Digging]], since every time you successfully summon an elemental, you're consuming a rock wall tile. | This can be used as a (very slow) form of [[Wand of digging|Digging]], since every time you successfully summon an elemental, you're consuming a rock wall tile. | ||
==History== | ==History== | ||
− | + | These will be replaced with '''[[stones of tremors]]''' in [[0.13]]. When evoked and pressed against an adjacent rock wall, a shockwave will travel along the surface of this wall, curving as the rock does. This will damage creatures standing next to the wall due to falling rubble, and will occasionally [[shaft]] them. Some walls along the shockwave's path may also be destroyed, and from these up to 3 earth elementals will be summoned (dependent on Evocations). This item's effectiveness is not impacted by your Earth Magic skill. | |
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 19:25, 22 August 2013
A magical device for summoning earth elementals. It is rather unreliable, and usually requires several attempts to function correctly. Using it carries an element of risk, which is reduced if one is skilled in the appropriate elemental magic. |
A stone of earth elementals is an evocable item which summons an earth elemental from an adjacent rock wall tile as if you'd cast the Summon Elemental spell. The higher your Evocations skill, the more likely the device is to work, while having a high Earth Magic skill increases the likelihood of the earth elemental being allied to you instead of hostile:
Getting one friendly summon is guaranteed by Earth Magic skill 5, two are guaranteed by 10, etc. up to an effective max of five summons at Earth Magic skill 25.
Strategy
Earth elementals are the most cooperative of the elemental kinds, requiring an Earth Magic skill of only 5 to max out their friendliness rate. This makes them perfect for use by characters who want access to summoned allies but don't want to waste much XP training skills they won't use. While earth elementals are frustratingly slow, they hit hard and can take a punch or two from most opponents.
The slow nature of Earth elementals can be an asset. Because they're not ahead of you, they're not stealing part of your XP by taking your kills. If you're in a corridor and you need to escape a situation, they're always behind you; you double back through them and they save your virtual life.
Tips & Tricks
This can be used as a (very slow) form of Digging, since every time you successfully summon an elemental, you're consuming a rock wall tile.
History
These will be replaced with stones of tremors in 0.13. When evoked and pressed against an adjacent rock wall, a shockwave will travel along the surface of this wall, curving as the rock does. This will damage creatures standing next to the wall due to falling rubble, and will occasionally shaft them. Some walls along the shockwave's path may also be destroyed, and from these up to 3 earth elementals will be summoned (dependent on Evocations). This item's effectiveness is not impacted by your Earth Magic skill.