Difference between revisions of "Talk:The Lair"
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Surprisingly an orc wizard spawned in [[0.12]] Lair:2. No reason why, no Xom or mutation influence. Up to now I expected that this level is a dependable stash. No longer true? -- [[User:Bwijn|Bwijn]] 21:23, 1 June 2013 (CEST) | Surprisingly an orc wizard spawned in [[0.12]] Lair:2. No reason why, no Xom or mutation influence. Up to now I expected that this level is a dependable stash. No longer true? -- [[User:Bwijn|Bwijn]] 21:23, 1 June 2013 (CEST) | ||
:I think orcs have always been able to spawn there, just not ''re''spawn. Not 100% sure though. --[[User:Lokkij|Lokkij]] 21:44, 1 June 2013 (CEST) | :I think orcs have always been able to spawn there, just not ''re''spawn. Not 100% sure though. --[[User:Lokkij|Lokkij]] 21:44, 1 June 2013 (CEST) | ||
+ | ::That's very strange... I can't think of any reason why an orc would be there. Blork the orc spawns with a group of orcs, but he can't spawn down there either... I think the only reason why an orc wizard would be on Lair:2 would be for it to come down the stairs from the Dungeon to Lair:1 (which can definitely happen) and then step on a shaft trap. That would send it to Lair:2. It's a weird event, but I think that's the only logical one. --[[User:MoogleDan|MoogleDan]] 02:13, 2 June 2013 (CEST) |
Revision as of 01:13, 2 June 2013
It's not always a runed door in the wormcave Lair:8 0.12 I found. Also can be just a simple door with a plant in front of it. If your stealth is sufficiently high the dragon will be sound sleeping - ready to be stabbed to death. -- Bwijn 18:33, 31 May 2013 (CEST)
Surprisingly an orc wizard spawned in 0.12 Lair:2. No reason why, no Xom or mutation influence. Up to now I expected that this level is a dependable stash. No longer true? -- Bwijn 21:23, 1 June 2013 (CEST)
- I think orcs have always been able to spawn there, just not respawn. Not 100% sure though. --Lokkij 21:44, 1 June 2013 (CEST)
- That's very strange... I can't think of any reason why an orc would be there. Blork the orc spawns with a group of orcs, but he can't spawn down there either... I think the only reason why an orc wizard would be on Lair:2 would be for it to come down the stairs from the Dungeon to Lair:1 (which can definitely happen) and then step on a shaft trap. That would send it to Lair:2. It's a weird event, but I think that's the only logical one. --MoogleDan 02:13, 2 June 2013 (CEST)