Difference between revisions of "Song of Shielding"
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− | '''Song of Shielding''' is a level 5 [[Charms]] spell which causes all damage dealt to you for its duration to affect your [[MP]], not your [[HP]]. This is different than the effect of an [[amulet of guardian spirit]], which causes the damage to be split between the two | + | '''Song of Shielding''' is a level 5 [[Charms]] spell which causes all damage dealt to you for its duration to affect your [[MP]], not your [[HP]]. Once you run out of MP, the spell ceases to protect you. This is different than the effect of an [[amulet of guardian spirit]], which causes the damage to be split between the two. However, as long as the spell is in effect, your character will be singing, generating significant [[noise]]. |
==Strategy== | ==Strategy== |
Revision as of 14:41, 28 June 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
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Song of Shielding | |
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Level | 5 |
School1 | Charms |
Source(s) | |
Casting noise | ? |
Spell noise | ? |
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Song of Shielding is a level 5 Charms spell which causes all damage dealt to you for its duration to affect your MP, not your HP. Once you run out of MP, the spell ceases to protect you. This is different than the effect of an amulet of guardian spirit, which causes the damage to be split between the two. However, as long as the spell is in effect, your character will be singing, generating significant noise.
Strategy
- Although it may be tempting to couple this with Sif Muna's channeling ability, characters that focus on magic to deal damage should absolutely avoid this spell. It essentially turns any powerful monster into an eye of draining, and suddenly finding yourself with 0 MP is a much worse fate than taking a heavy hit or two. It does couple well with Sublimation of Blood, a staff of energy, the Shining One's MP-on-kills, a stack of potions of magic, or ambrosia (if you can manage the confusion effect).
- As it only requires training in Charms to cast effectively, Song of Shielding works wonderfully for melee characters who intend to master the Haste spell in the late game. Just remember that even brutes occasionally have a need for MP.