Difference between revisions of "Human (monster)"

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Also, several "other" monsters leave human [[corpse]]s:  [[Prince Ribbit]], [[Wizard]]s, [[Vault guard]]s, [[Hell knight]]s, [[Paladin (monster)|Paladins]].
 
Also, several "other" monsters leave human [[corpse]]s:  [[Prince Ribbit]], [[Wizard]]s, [[Vault guard]]s, [[Hell knight]]s, [[Paladin (monster)|Paladins]].
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==Tips & Tricks==
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Although generally very easy if you meet them, humans can be dangerous if spawned with [[crossbow]]s, branded weapons, or [[large shield]]s, and pack a surprisingly strong punch if they meet a low-level character.
  
 
===Variant Humans===
 
===Variant Humans===
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{{Flavour|It seems a flimsy representation of a monk; nothing more than a half-formed memory.}}
 
{{Flavour|It seems a flimsy representation of a monk; nothing more than a half-formed memory.}}
  
==Tips & Tricks==
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A variety of demonic vaults will contain '''sacrificial humans'''. These are generally found locked away in cages and are neutral to you. Once freed, they will seek to leave the floor as quickly as possible.
Although generally very easy if you meet them, humans can be dangerous if spawned with [[crossbow]]s, branded weapons, or [[large shield]]s, and pack a surprisingly strong punch if they meet a low-level character.
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{{Flavour|From the look of things, she was supposed to be sacrificed in some demon-summoning ritual.}}

Revision as of 06:21, 4 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.
human @Human.png
HP 15 - 40
HD 5
XP 129
Speed 10
AC 2
EV 12
Will 8
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Warm-blooded
Speaks
An uppity sort of surface-dwelling, hairless ape. Dwarves think of them as fragile, elves think of them as clumsy, and monsters think of them as tasty.

"Do you know
Do I know
What's this thing called 'man'?
God only knows what a man is!
I only know his price."

-Bertolt Brecht, "The Measures Taken". 1930.

Useful Info

Humans are uncommon creatures in the dungeon and generally aren't very threatening. If you see one, it's either a shapeshifter, a sign of a nearby vault (e.g., "yak farm" or "sword in the stone"), or an outrider for one of a few uniques.

Also, several "other" monsters leave human corpses: Prince Ribbit, Wizards, Vault guards, Hell knights, Paladins.

Tips & Tricks

Although generally very easy if you meet them, humans can be dangerous if spawned with crossbows, branded weapons, or large shields, and pack a surprisingly strong punch if they meet a low-level character.

Variant Humans

Deformed human.png You can find deformed humans, febrile humans, and sickly humans in some of the sealed chambers in Cigotuvi's Fleshworks.

This poor creature looks hideously deformed.

Human monk.png The ghosts of human monks will occasionally coalesce as you travel in Wucad Mu's Monastery. As these count as summons, they can be quickly disposed of with Abjuration, and they will stop spawning once you destroy the statue of Wucad Mu in the heart of the monastery.

It seems a flimsy representation of a monk; nothing more than a half-formed memory.

A variety of demonic vaults will contain sacrificial humans. These are generally found locked away in cages and are neutral to you. Once freed, they will seek to leave the floor as quickly as possible.

From the look of things, she was supposed to be sacrificed in some demon-summoning ritual.