Difference between revisions of "Cap"
(Added version tag, cleaned up) |
m |
||
Line 14: | Line 14: | ||
|weartime = 2 | |weartime = 2 | ||
}} | }} | ||
− | |||
{{flavour|A cloth or leather cap.}} | {{flavour|A cloth or leather cap.}} | ||
− | |||
'''Caps''' are a form of head [[armour]] that provide no base [[AC]], but unlike [[helmet]]s, they can be worn by characters with [[beak]]s, [[antennae]], or all but the largest [[horns]]. They can be enchanted up to +2. They are identical to [[wizard hat]]s except for the fact that they have a slightly larger list of possible [[ego]]s: | '''Caps''' are a form of head [[armour]] that provide no base [[AC]], but unlike [[helmet]]s, they can be worn by characters with [[beak]]s, [[antennae]], or all but the largest [[horns]]. They can be enchanted up to +2. They are identical to [[wizard hat]]s except for the fact that they have a slightly larger list of possible [[ego]]s: | ||
*[[Intelligence]] (+3) | *[[Intelligence]] (+3) |
Revision as of 16:45, 31 July 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Name | Cap |
---|---|
Size to wear | all up to large |
Armour Class | 0 |
Encumbrance rating | +0 |
Maximum Enchantment | +2 |
Grants | nothing |
Time to Wear | 5 |
A cloth or leather cap. |
Caps are a form of head armour that provide no base AC, but unlike helmets, they can be worn by characters with beaks, antennae, or all but the largest horns. They can be enchanted up to +2. They are identical to wizard hats except for the fact that they have a slightly larger list of possible egos:
Cap |
---|