Difference between revisions of "Wand of teleportation"
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|itemtype = Wand | |itemtype = Wand | ||
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{{flavour|A magical device which causes a creature to be randomly translocated.}} | {{flavour|A magical device which causes a creature to be randomly translocated.}} | ||
− | Zapping a '''wand of teleportation''' inflicts the target (usually you) with the Tele [[status effect]], causing | + | Zapping a '''wand of teleportation''' inflicts the target (usually you) with the {{LightBlue|Tele}} [[status effect]], causing it to [[teleport]] away a few turns later. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable." Alternatively, you can use this wand on a target during the turns just prior to its teleport to negate the status effect, preventing the teleport entirely. |
− | A wand of teleportation is | + | A [[wand]] of teleportation is superior to a stack of [[scrolls of teleportation]], if only because it is immune to item destruction from [[fire]] attacks and can still be used while [[silence]]d. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges. |
Revision as of 15:59, 26 February 2014
A magical device which causes a creature to be randomly translocated. |
Zapping a wand of teleportation inflicts the target (usually you) with the Tele status effect, causing it to teleport away a few turns later. When used against a monster, it must overcome the target's magic resistance to have any effect. On a success, the target will look "slightly unstable." Alternatively, you can use this wand on a target during the turns just prior to its teleport to negate the status effect, preventing the teleport entirely.
A wand of teleportation is superior to a stack of scrolls of teleportation, if only because it is immune to item destruction from fire attacks and can still be used while silenced. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges.