Difference between revisions of "Formicid"
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− | '''Formicids''' are an ant-like, six-limbed [[species]] | + | '''Formicids''' are an ant-like, six-limbed [[species]] capable of inhuman feats of strength. They are preternaturally stable, resisting all [[blink]] and [[teleportation]] effects, but their insectoid biology leaves them less hardy than most species and susceptible to [[poison]]s. |
− | + | ==Innate Abilities== | |
− | * | + | *Chitin: +3 [[AC]] |
− | *Retractable [[antennae]] | + | *Retractable [[Good mutations#Antennae|antennae]]: Rank 1 at level 1, rank 2 at 9, rank 3 at 17, negated if wearing incompatible headgear |
− | + | *Treat most weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands | |
− | *Can throw [[large rock]]s | + | *Can throw [[large rock]]s |
− | + | *Can [[dig]] as an innate ability | |
+ | *Can [[shaft]] self as an innate ability | ||
*Permanent [[stasis]] | *Permanent [[stasis]] | ||
− | * | + | *Vulnerability to [[poison]] |
− | |||
*Starts with two [[potions of curing]] | *Starts with two [[potions of curing]] | ||
+ | |||
+ | ==Level Bonuses== | ||
+ | *+1 [[strength]] every 4th level. | ||
+ | *20% less [[HP]] than average. | ||
+ | *10% less [[MP]] than average. | ||
+ | *+4 [[magic resistance]] per level. | ||
+ | |||
+ | ==Starting Skills and Equipment== | ||
+ | Formicids receive the skills and equipment listed for their background, with these exceptions: | ||
+ | *Starts with two [[potions of curing]] | ||
+ | |||
+ | ==Difficulty of Play== | ||
+ | ??? | ||
+ | |||
+ | ==Strategy== | ||
+ | ??? | ||
+ | |||
+ | ==History== | ||
+ | Formicids will be added in [[0.14]]. | ||
+ | |||
+ | During much of their development, formicids were known as '''dwants''' (or '''dwarf-ants'''). | ||
==References== | ==References== |
Revision as of 22:27, 6 November 2013
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects, but their insectoid biology leaves them less hardy than most species and susceptible to poisons.
Contents
Innate Abilities
- Chitin: +3 AC
- Retractable antennae: Rank 1 at level 1, rank 2 at 9, rank 3 at 17, negated if wearing incompatible headgear
- Treat most weapons as one-handed, can wield giant clubs and giant spiked clubs with two-hands
- Can throw large rocks
- Can dig as an innate ability
- Can shaft self as an innate ability
- Permanent stasis
- Vulnerability to poison
- Starts with two potions of curing
Level Bonuses
- +1 strength every 4th level.
- 20% less HP than average.
- 10% less MP than average.
- +4 magic resistance per level.
Starting Skills and Equipment
Formicids receive the skills and equipment listed for their background, with these exceptions:
- Starts with two potions of curing
Difficulty of Play
???
Strategy
???
History
Formicids will be added in 0.14.
During much of their development, formicids were known as dwants (or dwarf-ants).