Difference between revisions of "Jewellery"

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(Added jewellery swapping advice, bad forms details)
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'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.
 
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.
  
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time, and some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key ("putting"), and removed with the '''R''' key. You can't put on a ring if you're wearing a [[curse]]d pair of [[gloves]]/[[gauntlets]] or if you are [[berserk]]. Berserking will also prevent you from changing amulets.
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Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time, wearers of the [[macabre finger necklace]] may wear an extra ring, and some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You can't put on a ring if you're wearing a [[curse]]d pair of [[gloves]], and you may not change your jewellery at all while [[berserk]].
  
One of the most important differences between jewellery and armour is that jewellery can be put on or removed extremely quickly. Swapping even light body armour in the middle of a battle will leave you unable to act for a dangerous amount of time. Swapping rings or amulets, however, takes no longer than [[quaff]]ing a [[potion]] or reading a [[scroll]]. As such, jewellery swapping is an easy way to quickly give yourself the resistances you need in the middle of a battle.
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One of the most important differences between jewellery and armour is that jewellery can be put on or removed extremely quickly. Swapping even light body armour in the middle of a battle will leave you unable to act for a dangerous amount of time. Swapping rings or amulets, however, takes no longer than [[quaff]]ing a [[potion]] or reading a [[scroll]]. As such, jewellery swapping is an easy way to quickly give yourself the resistances you need in response to a sudden new threat.
  
 
==Curses==
 
==Curses==

Revision as of 14:32, 9 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Jewellery is a category of equipment that consists of rings and amulets. They are always magical, but not necessarily in a beneficial way.

Most species can equip one amulet and two rings, although octopodes are able to wear eight rings at a time, wearers of the macabre finger necklace may wear an extra ring, and some bad forms restrict your jewellery options. Rings and amulets are equipped with the P key and removed with the R key. You can't put on a ring if you're wearing a cursed pair of gloves, and you may not change your jewellery at all while berserk.

One of the most important differences between jewellery and armour is that jewellery can be put on or removed extremely quickly. Swapping even light body armour in the middle of a battle will leave you unable to act for a dangerous amount of time. Swapping rings or amulets, however, takes no longer than quaffing a potion or reading a scroll. As such, jewellery swapping is an easy way to quickly give yourself the resistances you need in response to a sudden new threat.

Curses

Unidentified rings have a 2% chance of being cursed, with the following exceptions:

Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness.