Difference between revisions of "Ozocubu's Refrigeration"
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(Updated for 0.15. Would anyone who's actually used it much feel like filling in the Strategy section?) |
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|special = Ignores [[AC]], can slow cold-blooded monsters}} | |special = Ignores [[AC]], can slow cold-blooded monsters}} | ||
− | '''Ozocubu's Refrigeration''' is a level 6 [[Ice Magic]] spell | + | '''Ozocubu's Refrigeration''' is a level 6 [[Ice Magic]] spell which chills all targets within your [[line of sight]] (including [[invisible]] targets, [[submerge]]d opponents, and [[you]]), dealing moderate [[cold]] damage. This is entirely unavoidable, has a 50% chance of [[slow]]ing [[cold blooded]] targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a [[draconian]] without rC+, and the cold freezes the contents of all [[potion]]s in the area, rendering you unable to [[quaff]] anything until several turns after casting the spell. |
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+ | ==Strategy== | ||
+ | |||
+ | ==History== | ||
+ | Prior to [[0.15]], this spell would not temporarily disable potions, but did have a tendency to [[item destruction|destroy]] them. |
Revision as of 21:04, 26 August 2014
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's Refrigeration | |
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Level | 6 |
School1 | Ice |
Source(s) | |
Casting noise | 5 |
Spell noise | 0 |
This spell drains the heat from the caster and his or her surroundings, causing harm to all creatures not resistant to cold. |
Spell Details | |
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Damage Formula | 3d(5+Power/10) cold |
Max Damage | 3d25 |
Max Power | 200 |
Range | LOS |
Targeting | LOS |
To-hit | |
Special | Ignores AC, can slow cold-blooded monsters |
Ozocubu's Refrigeration is a level 6 Ice Magic spell which chills all targets within your line of sight (including invisible targets, submerged opponents, and you), dealing moderate cold damage. This is entirely unavoidable, has a 50% chance of slowing cold blooded targets, and strangely enough does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a draconian without rC+, and the cold freezes the contents of all potions in the area, rendering you unable to quaff anything until several turns after casting the spell.
Strategy
History
Prior to 0.15, this spell would not temporarily disable potions, but did have a tendency to destroy them.