Difference between revisions of "Swiftness"

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{{Spell
 
{{Spell
 
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|name=Swiftness
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{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster is less stealthy and more likely to blunder into traps while the spell is in effect.}}
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{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.}}
  
'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 2, making it easier to escape combat or pursue fleeing enemies. However, this speed leaves you moving carelessly, reducing your [[stealth]] by 50% and reducing your ability to detect [[trap]]s. The duration added each cast is 20 + 1d([[Spell power]]), with a cap of 100 turns.
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'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 2, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 33% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: ±16% instead of ±33%.
  
 
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]].
 
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]].
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==History==
 
==History==
In [[0.14]] it will let you walk 33% faster for 12 to 30 turns, but after that, your movement speed will be 33% slower for the same amount of time. The penalties to stealth and trap detection will be removed. For centaurs, and anyone with movement delay 7, the fluctuation will be smaller: ±16% instead of ±33%.
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Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active.
  
 
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
 
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.

Revision as of 23:05, 19 March 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 2
School1 Air
School2 Charms
Source(s)
Casting noise 1
Spell noise 0
This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.

Swiftness is a level 2 Charms/Air Magic spell which reduces your movement delay by 2, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 33% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: ±16% instead of ±33%.

Note the difference between this spell and Haste, the level 6 Charms spell which speeds all actions (movement, attacking, spellcasting), at the cost of magic contamination.

Limitations

  • This spell does stack with other sources of speed, such as Haste and boots of running.
  • Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
  • Under normal circumstances, spriggans receive no benefit from this spell and centaurs only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.

History

Prior to 0.14, there was no slow down after the spell ended, but it penalized stealth and trap detection while active.

Prior to 0.13 this spell couldn't be cast while standing in shallow water.