Difference between revisions of "Throw Frost"
(Updated for 0.15) |
m (Update to 0.21. Level 1 and 2 spells are now up to date, except for Slow and Freeze.) |
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{{Spell | {{Spell | ||
|name=Throw Frost | |name=Throw Frost | ||
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|maxdmg = 2d9 [[Cold]] | |maxdmg = 2d9 [[Cold]] | ||
|maxsp = 50 | |maxsp = 50 | ||
− | |range = | + | |range = 6 |
|target = Beam | |target = Beam | ||
|special = | |special = | ||
− | |hit_type = normal | + | |<!-- hit_type = normal |
|hit_adder = 8 | |hit_adder = 8 | ||
|hit_num = 1 | |hit_num = 1 | ||
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|dam_adder = 8 | |dam_adder = 8 | ||
|dam_num = 2 | |dam_num = 2 | ||
− | |dam_denom = 10}} | + | |dam_denom = 10 --> }} |
'''Throw Frost''' is a level 2 [[Conjurations]]/[[Ice Magic]] spell which blasts a single target with a small shot of cold damage. It has good range and modest accuracy. | '''Throw Frost''' is a level 2 [[Conjurations]]/[[Ice Magic]] spell which blasts a single target with a small shot of cold damage. It has good range and modest accuracy. | ||
==Strategy== | ==Strategy== | ||
− | Low level [[Ice Elementalist]]s should learn this as soon as possible to give themselves a ranged attack, but should not consider this a replacement for [[Freeze]]. Freeze costs half as much, has perfect accuracy, ignores AC, deals comparable damage, and | + | Low level [[Ice Elementalist]]s should learn this as soon as possible to give themselves a ranged attack, but should not consider this a replacement for [[Freeze]]. Freeze costs half as much, has perfect accuracy, ignores AC, deals comparable damage, and slows cold-blooded monsters. At low spellpower, Throw Frost is significantly less effective; it's a common mistake for players to waste most of their MP casting Throw Frost as an enemy approaches, leaving them with nothing in reserve for melee range. Until you get some magical muscle behind your casting, you might be better off hurling [[javelin]]s until your foe gets close enough for Freeze. Once you do get Throw Frost to higher spellpower, however, it becomes significantly more capable, worth using in conjunction with [[Throw Icicle]] well into the mid-game. |
Revision as of 19:53, 24 February 2018
Throw Frost | |
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Level | 2 |
School1 | Conjuration |
School2 | Ice |
Source(s) | |
Casting noise | 2 |
Spell noise | 2 |
This spell throws a small puff of frost. |
Spell Details | |
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Damage Formula | 2d(4+Power/10) |
Max Damage | 2d9 Cold |
Max Power | 50 |
Range | 6 |
Targeting | Beam |
To-hit | |
Special |
Throw Frost is a level 2 Conjurations/Ice Magic spell which blasts a single target with a small shot of cold damage. It has good range and modest accuracy.
Strategy
Low level Ice Elementalists should learn this as soon as possible to give themselves a ranged attack, but should not consider this a replacement for Freeze. Freeze costs half as much, has perfect accuracy, ignores AC, deals comparable damage, and slows cold-blooded monsters. At low spellpower, Throw Frost is significantly less effective; it's a common mistake for players to waste most of their MP casting Throw Frost as an enemy approaches, leaving them with nothing in reserve for melee range. Until you get some magical muscle behind your casting, you might be better off hurling javelins until your foe gets close enough for Freeze. Once you do get Throw Frost to higher spellpower, however, it becomes significantly more capable, worth using in conjunction with Throw Icicle well into the mid-game.