Difference between revisions of "Joseph"
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*His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. | *His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. | ||
*If you have access to them, [[Repel Missiles]] and [[Invisibility]] will greatly reduce his ability to harm you at range. | *If you have access to them, [[Repel Missiles]] and [[Invisibility]] will greatly reduce his ability to harm you at range. | ||
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+ | [[Category:Human]] |
Revision as of 07:40, 11 September 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 66 |
HD | 6 |
XP | 455 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Archer Fighter Speaks Unique Warm-blooded |
Looks like a mercenary. |
Useful Info
Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
- If you have access to them, Repel Missiles and Invisibility will greatly reduce his ability to harm you at range.