Difference between revisions of "Sleep"
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[[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to hibernation, but not to sleep. | [[Undead]], [[nonliving]], [[plant]]s and [[berserk]] creatures can't be put to sleep. Creatures with [[cold resistance]] are immune to hibernation, but not to sleep. | ||
− | Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep) | + | Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep). |
Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters. | Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters. | ||
The player character will always wake if he/she takes any amount of damage. | The player character will always wake if he/she takes any amount of damage. | ||
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+ | ==History== | ||
+ | *Prior to [[0.15]], monsters would tend to fall asleep if enough time has passed since they last encountered the player. |
Revision as of 00:03, 3 February 2017
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Monsters (and you!) can be put to sleep by a number of different means:
- The "sleep" brand (unique to needles)
- Ensorcelled Hibernation usable by the player, and a few monsters: player ghosts and some pandemonium lords.
- The monster-only "sleep" spell, usable by satyrs, Aizul, and some liches and ancient liches.
Undead, nonliving, plants and berserk creatures can't be put to sleep. Creatures with cold resistance are immune to hibernation, but not to sleep.
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.
The player character will always wake if he/she takes any amount of damage.
History
- Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.