Difference between revisions of "Hell knight"
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*Fire resistance will help keep you from being roasted at range. | *Fire resistance will help keep you from being roasted at range. | ||
*Make sure to check out their gear; demonic weapons are very common. | *Make sure to check out their gear; demonic weapons are very common. | ||
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+ | [[Category:Human]] |
Revision as of 07:28, 11 September 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
hell knight p | |
---|---|
HP | 49-82 |
HD | 10 |
XP | 781 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 40 |
Attack1 | 26 (hit: plain)
|
Resistances | rF+++ |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Fighter Speaks Warm-blooded |
A heavily armoured warrior, in league with the powers of Hell, and usually accompanied by other unsavoury beings of its ilk.
“Ok, let’s review. It’s up to the fair young maiden to rescue the dragon from the fire breathing knights in shining armour.” |
Useful Info
Hell knights are powerful human warriors who serve demonic forces, and are well equipped with powerful weapons. They have excellent fire immunity, are not vulnerable to holy wrath weapons, and usually travel in packs. Their appearance often signifies the presence of Margery.
Spells
Spell set I | ||
---|---|---|
Slot1 | Pain (d13) | Wizard flag |
Slot2 | Bolt of Fire (3d18) | Wizard flag |
Slot3 | Blink | Emergency flag, Wizard flag |
Spell set II | ||
---|---|---|
Slot1 | Pain (d13) | Wizard flag |
Slot2 | Throw Flame (3d8) | Wizard flag |
Slot3 | Haste | Wizard flag |
Tips & Tricks
- Even characters specialized in melee combat should try not to face more than one at a time; they can pack surprisingly potent branded weapons.
- Fire resistance will help keep you from being roasted at range.
- Make sure to check out their gear; demonic weapons are very common.